Ultimate Doom Builder

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
boris
Posts: 702
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

ZScript errors will stop parsing ZScript. You need to include gzdoom.pk3 (or whatever file of your game has all the ZScript definitions), then it'll fine PlayerPawn. The mapinfo errors are very likely subsequent errors because ZScript stopped parsing, resulting in UDB not knowning the classes.
peewee_RotA
Posts: 287
Joined: Fri Feb 07, 2014 6:45 am

Re: Ultimate Doom Builder

Post by peewee_RotA »

boris wrote: Thu Sep 15, 2022 8:26 am ZScript errors will stop parsing ZScript. You need to include gzdoom.pk3 (or whatever file of your game has all the ZScript definitions), then it'll fine PlayerPawn. The mapinfo errors are very likely subsequent errors because ZScript stopped parsing, resulting in UDB not knowning the classes.
That's got me on the right path. Most errors and warnings were resolved, and I have enough info to investigate further. THANKS!

Return to “Creation, Conversion, and Editing”