Custom Texture Thread.

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Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Image
"Rapture" skybox, made using a bunch of sky textures from Mechadon's box of skies as well as Julius' Grand Cross attack from Aria of Sorrow (CV:AoS sprites ripped by Darth RPG so credits to them, as well as to Konami for making that game in the first place)

Feel free to use in your projects!
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zrrion the insect
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Re: Custom Texture Thread.

Post by zrrion the insect »

Winterwings wrote: Sun Sep 04, 2022 10:06 am Whoa, these are cool :D
Just a question, have you thought of making some new hell-themed doors... i'm kinda short on those and would love some cool looking doors for hellish levels.
Image
Gave a few of the doors a try, the tech greebles of a lot of the UAC doors don't really lend themselves well to anything other than tech so I approximated some of the trim and just made some wood/metal doors
Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Image
Gustave Dore's depiction of the fall of Satan from Milton's Paradise Lost turned into a green marble texture, 256x256.
Okgo5555
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Re: Custom Texture Thread.

Post by Okgo5555 »

BROWN144 irritates me by how poorly it tiles in larger outdoor environments. I made this franken-texture with some DooM and Quake1 assets that serves as an outdoor replacement for BROWN144.

My Name is Brad. Feel free to use as you please.... or don't. Whatever. ;-)

[imgur]https://imgur.com/gallery/Nq37bAL[/imgur]
Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Image
"AWAKEN, MY MASTERS!" *Ayayayyy*
Pillarmummies, made using Hexen 2 textures and Heretic 1 sprites, credits to Ceeb for ripping the Hexen 2 textures I used as a base
Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Some more Mechadon skybox edits done using his scraps folder stuff + some Google images pics:
Spoiler:
Edit: one last Mechadon skybox edit, using Gustave Doré's illustration of Satan from Dante's Inferno/The Divine Comedy along a bunch of Mechadon skybox parts, not tested in-game: Image
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Nmn
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Re: Custom Texture Thread.

Post by Nmn »

Woah Incredible work with dem skyboxes! :D
Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Some (late) Valentine's Day skyboxes, once again credits to Mechadon.
Image
Image
Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Image
MotherDemon Stained Glass credits: Raven Software, Cage, Zrrion the Insect, ItsNatureToDie
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

Very nice. I love the motherdemon sprites, and this works very well. I can see it being used in a temple dedicated to the motherdemon, or a boss arena.
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Re: Custom Texture Thread.

Post by Winterwings »

Simple edit to zzrion's doors, as well COMP and METAL variations of my own with "UAC" sign on them. (With corresponding brightmap ofc)
Mirrored for those detail obsessed folks like myself so you can keep the "lock" of the door on the same side on both ends of the door.

In similar fashion, simple edit for DrDoctor's doors (and cleaned up a bit of the messiness with Shawn edges texture)

Edit of the original Exit Doors with brightmapped lights on them.

And finally, a BIGGER Exit Door variation of my own making.
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

I obtained a pretty ghastly laceration to the fingers (had to get 9 stitches + tendon surgery!) and I thought: why not turn this into a Doom texture? Not sure it turned out too well, but it was a fun experiment regardless.
Image

Image
SLON
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Re: Custom Texture Thread.

Post by SLON »

Textures, originally created for modified standard levels. As always, you can do with it what you want. The truck is a remake of the truck from Wolfendoom (1995).

Talon1024
 
 
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Re: Custom Texture Thread.

Post by Talon1024 »

Hey Enjay and abbuw, may I please submit my edit of this texture to Freedoom?
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

Talon1024 wrote: Sun Dec 17, 2023 12:38 pm Hey Enjay and abbuw, may I please submit my edit of this texture to Freedoom?
If Enjay has no issues I have no issues, go for it!

Here's a window texture from inside an old abandoned hotel.

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