Excellent news. Here's hoping that it makes it to the GoG version too.

[edit]I just fired up GoG galaxy and Strife:VE updated. SVE.WAD now contains the Widescreen graphics.

Sorry for taking forever to respond, but yeah, that was exactly the issue. I have the sprite fix loaded first in every single Doom 1/2 mod, so I tend to forget its there. I see that since then, youve made a GZDoom versionNash wrote:Sounds like you have a mod loaded that overwrites the graphics - for example the sprite fix project.
Yeah, GZSprFix specifically incorporates both Revenant100's fixes for the middle portion, and the extended sides of WidePix. The graphics fit together perfectly!Devalaous wrote:Sorry for taking forever to respond, but yeah, that was exactly the issue. I have the sprite fix loaded first in every single Doom 1/2 mod, so I tend to forget its there. I see that since then, youve made a GZDoom version :p Might have to switch to that, ive totally stopped using other ports by now anyway.Nash wrote:Sounds like you have a mod loaded that overwrites the graphics - for example the sprite fix project.
Huh, interesting. I'll see what I can do about that. 24 extra pixels of new artwork shouldn't be too hard to add...NightFright wrote:One small thing: The included statusbar for Heretic (BARBACK) has a dimension of 402x42. Like that, it's leaving some gaps on both sides in ports like Crispy Doom or International Doom. 12 pixels on each side would have to be added (426x42).
I dunno if the width was chosen deliberately the way it was, just thought I mention it here.
Was anything more done with this? I tried importing it into Slade and loading the resulting wad after the original thyinterpic.wad, but the smoke in the upper right doesn't look right due to the changes mentioned in the quote.Scuba Steve wrote: ↑Wed Apr 22, 2020 8:24 am Enjoy.
Edit: Oh, right, It's not a big deal, but I didn't adhere to Nash's project goal of unaltered original 4:3 images for this fan-made episode interpic. I figured since it's already unofficial, it doesn't really matter.