Hakros Pattern Editor 1.2.5

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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hakrosinteractive
Posts: 58
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)

Hakros Pattern Editor 1.2.5

Post by hakrosinteractive »



Hi, everyone

I have created this application for Windows, the simplest and easy to use texture editor for classic DOOM games as well HERETIC and HEXEN, you can combine any pre-existing texture/image to create your own textures in a few steps and repacking them into a new PK3 texture file to use them with your maps, or you can just use them as images in your wad files directly.

Discover the endless possibilities :-D !!

Reveal trailer

https://www.youtube.com/watch?v=y1nFKJurZck

Screenshots

You can easily combine any texture













Textures

You can use any image or texture to combine them and generate new textures. You can optionally download the hakrostex.dat file (my own textures pack) with 36.000 realistic material textures files from download section.

Install instructions

This software requires .NET Framework 4.6.1, you can find it here

https://www.microsoft.com/es-es/downloa ... x?id=49982

Download
You can get the tool from the official website:
https://hakros.itch.io/hakros-pattern-editor



.
Last edited by hakrosinteractive on Sun Sep 04, 2022 2:11 am, edited 3 times in total.
User avatar
hakrosinteractive
Posts: 58
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Hakros Pattern Editor 1.2.5

Post by hakrosinteractive »

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Nash
 
 
Posts: 17319
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Hakros Pattern Editor 1.2.5

Post by Nash »

I haven't looked too closely at this app yet, but - what's the licensing on those source textures there? Are they your own creations (as in, 100% your own original work and NOT rips from other commercial games or other textuer packs?), and what are the usage terms here?
User avatar
hakrosinteractive
Posts: 58
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Hakros Pattern Editor 1.2.5

Post by hakrosinteractive »

Nash wrote:I haven't looked too closely at this app yet, but - what's the licensing on those source textures there? Are they your own creations (as in, 100% your own original work and NOT rips from other commercial games or other textuer packs?), and what are the usage terms here?
Usage permissions

You are free to redistribute, wholly or partially, these assets with your levels, but I ask that you please do not modify lump or texture names.
You are also free to modify these textures, but please consider using patches to form new textures where possible, rather than adding new lumps.
If you use the pack on your wads please mention me in the credits as "Hakros" or directly as "HakrosTex" you also can use the "HakrosTex logo" on the wad's titlepic or wad's credits image.
You are allowed to use this files on any project for NON-COMMERCIAL purposes only.
doomzie
Posts: 51
Joined: Sat Apr 30, 2022 4:26 am

Re: Hakros Pattern Editor 1.2.5

Post by doomzie »

Hi, I wanted to try your application, but Windows Defender flags it and removes the executable.

It says "Threat detected: Severe: Trojan:Script/Wacatac.H!ml; This program is dangerous and executes commands from an attacker".

I don't know if this is a false detection or not, but I just wanted to at least provide this feedback.

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