Yes, just to make the projectiles actually come from cannons. There is an option to disable custom offsets.Misery wrote:Does the EVP Mancubus shoot lower than his GZDoom counterpart?
(v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Oh, yeah, like the offsets to make the Revenant's rockets come from his shoulders. I hate to turn 'em off 'cause they do look better, but it's affecting compability. What is the name of the option that toggles the offsets?
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
"Attack offsets" in the mod options.Misery wrote:Oh, yeah, like the offsets to make the Revenant's rockets come from his shoulders. I hate to turn 'em off 'cause they do look better, but it's affecting compability. What is the name of the option that toggles the offsets?
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Oh, that's a newer feature. I have one of the older versions, 'cause 2.7 has somethin' in it that's causin' Sunlust to slow down to a crawl. Would you mind if I asked where the offsets are in the code? I changed the Revenant's myself, but I can't find the one for Mancubus.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Custom A_FatAttack functions.Misery wrote:Oh, that's a newer feature. I have one of the older versions, 'cause 2.7 has somethin' in it that's causin' Sunlust to slow down to a crawl. Would you mind if I asked where the offsets are in the code? I changed the Revenant's myself, but I can't find the one for Mancubus.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Oh, yeah. Sorry, I did find it. I was tired, and didn't realize I was on the wrong page. But thank you for the help. EVP is the best mod ever
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
2.7g (4/8/22)
Spoiler:2.8 (13/8/22)
Spoiler:2.8a (20/8/22)
Spoiler:
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Ran into a crash while playing guncaster and corruption cards.
I was using the monsters only version.
https://ibb.co/MDDDvVd
I was using the monsters only version.
https://ibb.co/MDDDvVd
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
What exactly caused this to happen?Rowsol wrote: ↑Wed Oct 05, 2022 5:59 pm Ran into a crash while playing guncaster and corruption cards.
I was using the monsters only version.
https://ibb.co/MDDDvVd
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I wish I could tell ya. There was a lot of stuff going on. Here's a snippet. https://youtu.be/6kPs2oUQfus?t=2926
I also ran into the same crash later but from imps this time. It has something to do with
Spawn(dfe,pos);
I've commented those 2 lines out of the projectile code and no crashes yet. I'll keep ya updated. I'm guessing corruption cards is causing it.
I also ran into the same crash later but from imps this time. It has something to do with
Spawn(dfe,pos);
I've commented those 2 lines out of the projectile code and no crashes yet. I'll keep ya updated. I'm guessing corruption cards is causing it.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Try using the latest version cuz I remember swaping the Spawn functions with A_SpawnItemEx, cuz I feel like that was the culprit to those VM aborts.Rowsol wrote: ↑Thu Oct 06, 2022 5:40 pm I wish I could tell ya. There was a lot of stuff going on. Here's a snippet. https://youtu.be/6kPs2oUQfus?t=2926
I also ran into the same crash later but from imps this time. It has something to do with
Spawn(dfe,pos);
I've commented those 2 lines out of the projectile code and no crashes yet. I'll keep ya updated. I'm guessing corruption cards is causing it.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I'm using the latest Monsters Only file.
Nevermind, I'm not. I only downloaded it a few days ago. Guess I got unlucky.
Nevermind, I'm not. I only downloaded it a few days ago. Guess I got unlucky.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
2.8b (12/10/22)
Spoiler:2.8c (5/11/22)
Spoiler:
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Doing a quick search through the thread and didn't see this come up, so I'll mention it. Please pardon me if I did miss the fix for this issue. Using the latest version of both the mod and GZDoom and turned on the random fog and color feature and... well, it's random alright.
https://www.youtube.com/watch?v=YAntdL9hcR0
https://www.youtube.com/watch?v=YAntdL9hcR0
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Well that's quite an oopsie. I'll see if I can fix that.PRIMEVAL wrote: ↑Sun Dec 18, 2022 6:07 pm Doing a quick search through the thread and didn't see this come up, so I'll mention it. Please pardon me if I did miss the fix for this issue. Using the latest version of both the mod and GZDoom and turned on the random fog and color feature and... well, it's random alright.
https://www.youtube.com/watch?v=YAntdL9hcR0