Thanks!

Yup, that is indeed the one!FelesNoctis wrote:It wasn't, but I can add it to the suggested list. Just to confirm, are we talking about these? https://www.moddb.com/mods/doom-ceDynamo wrote:PerfectThat is a very good change! Is support for Doom CE also planned while you're at it?
I may do that next then. Shockwave may be gone for an extended period of time, so without his digging up all the actors and such, things will be going slower. Those would probably be much easier to handle in his absence than some of the things on the list.Dynamo wrote:Yup, that is indeed the one!FelesNoctis wrote:It wasn't, but I can add it to the suggested list. Just to confirm, are we talking about these? https://www.moddb.com/mods/doom-ce
All added to the suggestions list! You didn't come off as demanding at all, I'm always looking for suggestionsZonky wrote:This is awesome! Looking forward to seeing what mods are added, if you don't mind I wanna suggest a few
Lt. Typhon
DRLA (if possible, this shit is complicated so I wouldn't be surprised if it wasn't)
Dusted's Pandemonia
Once again love this, I REALLY hope I don't come off as a demanding ass hat
Spoiler:TL;DR:
Added to the list!ShockwaveS08 wrote:I've got a suggestion for future support: Faspons Doom
viewtopic.php?f=43&t=48985
You'll be able to repurpose the HXRTC Gold "rage meter" to track the player's Adrenaline. The more you kill, and the more violent the killing (bigger weapons, gibbing, etc.), the higher it will rise; once maxed out, lesser enemies will flee in terror from the player as Adrenaline steadily depletes. Might want to make the rage meter a different color once the "fear" status is in effect.
I don't see why not. Doesn't look like it's to complicated at a glance, mostly just class differences. We'll take a more detailed look through it when we have some time.macius wrote:Any plans of adding support for Zagemod?? It would be great
On my dev version I have a permanent display on the left side, I'm not sure how far back that goes. However, when you have the Unmaker selected as your current weapon you'll see three pips below your current ammo.James Flasch wrote: ↑Tue Aug 09, 2022 7:27 pm Just a note: this HUD doesn't seem to have a display for the demon keys in Domm 64 CE. Any reason why?
Spoiler:---
That's a big maybe. I'm still working on being satisfied with it for the Doom side of things!James Flasch wrote: ↑Tue Aug 09, 2022 7:27 pm Also, any plans to expand this HUD to Heretic / Hexen?