[minimod][v1.6.2] Autoautosave

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Captain Ventris
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Re: [minimod][v1.4.2] Autoautosave

Post by Captain Ventris »

I’m too dumb to remember so save, so this wad has been a godsend for me.
FirestarJes
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Re: [minimod][v1.4.2] Autoautosave

Post by FirestarJes »

m8f wrote:Thanks!

Nope, I cannot control to what slot the game saves.
Oh well, i just have to remember to do that myself :) Still a great mod, that has come in handy a lot of times
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m8f
 
 
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Re: [minimod][v1.5.0] Autoautosave

Post by m8f »

Autoautosave updated to v1.5.0.

Changes since v1.4.2:
  • new voice packs (by Tapwave).
  • hardcoded timeout between voice lines is replaced by sound length.
  • fixed: Time Passed event doesn't trigger when the player is dead.
  • negligible performance optimization.
Bonus: Johnny voice pack by Tapwave (replaces "Classic" voice).
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openroadracer
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Re: [minimod][v1.5.0] Autoautosave

Post by openroadracer »

Question: Would it be possible to get an AutoAutoSave voicepack that changed the "no active enemies" line and the "all enemies eliminated" line to "ACTIVE THREATS TERMINATED" and "ALL THREATS TERMINATED" respectively?
Willytor
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Re: [minimod][v1.5.0] Autoautosave

Post by Willytor »

if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
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mamaluigisbagel
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Re: [minimod][v1.5.0] Autoautosave

Post by mamaluigisbagel »

Willytor wrote:if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
Welcome to Autoautosave. I love this mod and its been in my autoload folder for a long time, but waaaaay too many times have I had it save right before I die or get one-shot.
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m8f
 
 
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Re: [minimod][v1.5.0] Autoautosave

Post by m8f »

Willytor wrote:if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
Good thing is there are multiple autosave slots to load from. Also try disabling autosave for "Boss is alerted" event.
mamaluigisbagel wrote:but waaaaay too many times have I had it save right before I die or get one-shot.
I could devise a threat-detection system to block autosaves in dire situations. Like, it's possible to detect missiles flying towards the player, or enemies in attack state near the player. But I'm afraid it:
1. Will trigger when not needed. People would complain about AAS not doing its thing.
2. Will not work reliably. I'm not sure if I can catch all "about to die" situations.
openroadracer wrote:Question: Would it be possible to get an AutoAutoSave voicepack that changed the "no active enemies" line and the "all enemies eliminated" line to "ACTIVE THREATS TERMINATED" and "ALL THREATS TERMINATED" respectively?
Possible, yes. At the moment, no.
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mamaluigisbagel
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Re: [minimod][v1.5.0] Autoautosave

Post by mamaluigisbagel »

Makes sense. Wonder if it could be an option that is disabled by default?

I've learned to live with it. As you said, "good thing there is multiple autosave slots to load from," as I set it to have 8 autosaves.

EDIT: Any possibility we can get an option to change the volume of the voices? Its way too quiet and gets drowned out by the game for me.
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openroadracer
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Re: [minimod][v1.5.0] Autoautosave

Post by openroadracer »

mamaluigisbagel wrote:Any possibility we can get an option to change the volume of the voices? Its way too quiet and gets drowned out by the game for me.
Allow me to second this suggestion, actually. Something that's kinda bugged me with this mod myself, for as long as I've had it.

Especially when you use it with a music mod like this one.
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Re: [minimod][v1.5.0] Autoautosave

Post by Tapwave »

openroadracer wrote:Question: Would it be possible to get an AutoAutoSave voicepack that changed the "no active enemies" line and the "all enemies eliminated" line to "ACTIVE THREATS TERMINATED" and "ALL THREATS TERMINATED" respectively?
The new Male and Female voices use NovelAI's TTS, and I have their respective seeds, so you can go ahead and fiddle with it if you're interested. :P
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openroadracer
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Re: [minimod][v1.5.0] Autoautosave

Post by openroadracer »

Tapwave wrote:The new Male and Female voices use NovelAI's TTS, and I have their respective seeds, so you can go ahead and fiddle with it if you're interested. :P
Eh, I'd rather it as a new voicepack that's designed around the more aggressive, harsher feel of the lines I've described.
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Re: [minimod][v1.6.0] Autoautosave

Post by m8f »

Update: v1.6.0.

Changelog:

New:
- Brazilian Portuguese localization;
- voice volume slider;
- options menu icon;

Fixed:
- new voices are now precached too.
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Re: [minimod][v1.6.0] Autoautosave

Post by Willytor »

cant seem to load saves from before this update, says "aas_sound_queue" is an unknown class
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m8f
 
 
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Re: [minimod][v1.6.0] Autoautosave

Post by m8f »

Yes, this update is not meant to be savefile-compatible. In general, it's safer to not load a saved game with new versions of mods.
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m8f
 
 
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Re: [minimod][v1.6.1] Autoautosave

Post by m8f »

Bugfix update: v1.6.1.

Changelog:

- fixed language code for Brazilian Portuguese;
- fixed floating point truncation warning.
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