I would suggest using Open GLES API instead. As far as I recall Open GLES is lighter in power than even Vulkan. Follow these instructions to get as bare bones as possible.openroadracer wrote:I want to enjoy this mod more; I really like the new abilities granted to the various enemies.
But sometimes, when I gib multiple enemies either all at once or in quick succession, it TANKS my framerate to one frame every few seconds until the clouds of blood dissipate.
For reference, my PC specs are:And I use Vulkan rendering.
- Operating System: Windows 7
- Motherboard: AMD 990FXA-UD3 R5
- CPU: AMD FX-9590
- GPU: AMD Radeon R9 Fury
- RAM: 16GB DDR3
1 .Set your Video Options Resolution to Normal or Lowest Possible, Scale to 0.5
2. Turn off all texture filters and everything else under Texture options.
3. Under Hardware Render: Turn everything off in Post Processing
4. Dynamic Lights should be OK to run but turn OFF Shadowmaps
5. Turn Off Rendering Interpolation.
6. VSYNC should be OK to be ON
Thats about as bare bones as it gets while still having good resolution. From there see how smooth it is and start turning stuff back up slowly.
Basically you have about 2x to 3x more hardware than I got and I run this pretty well with other mods. The difference is that I am on a Linux Mint box., but for GZD that should not be a big deal. If you have further problems then you can also run this mod on LZDoom.