(v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod

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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Misery wrote:Does the EVP Mancubus shoot lower than his GZDoom counterpart?
Yes, just to make the projectiles actually come from cannons. There is an option to disable custom offsets.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Misery »

Oh, yeah, like the offsets to make the Revenant's rockets come from his shoulders. I hate to turn 'em off 'cause they do look better, but it's affecting compability. What is the name of the option that toggles the offsets?
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Misery wrote:Oh, yeah, like the offsets to make the Revenant's rockets come from his shoulders. I hate to turn 'em off 'cause they do look better, but it's affecting compability. What is the name of the option that toggles the offsets?
"Attack offsets" in the mod options.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Misery »

Oh, that's a newer feature. I have one of the older versions, 'cause 2.7 has somethin' in it that's causin' Sunlust to slow down to a crawl. Would you mind if I asked where the offsets are in the code? I changed the Revenant's myself, but I can't find the one for Mancubus.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Misery wrote:Oh, that's a newer feature. I have one of the older versions, 'cause 2.7 has somethin' in it that's causin' Sunlust to slow down to a crawl. Would you mind if I asked where the offsets are in the code? I changed the Revenant's myself, but I can't find the one for Mancubus.
Custom A_FatAttack functions.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Misery »

Oh, yeah. Sorry, I did find it. I was tired, and didn't realize I was on the wrong page. But thank you for the help. EVP is the best mod ever 👍
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

2.7g (4/8/22)
Spoiler:
2.8 (13/8/22)
Spoiler:
2.8a (20/8/22)
Spoiler:
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Rowsol »

Ran into a crash while playing guncaster and corruption cards.
I was using the monsters only version.

https://ibb.co/MDDDvVd
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Rowsol wrote: Wed Oct 05, 2022 5:59 pm Ran into a crash while playing guncaster and corruption cards.
I was using the monsters only version.

https://ibb.co/MDDDvVd
What exactly caused this to happen?
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Rowsol »

I wish I could tell ya. There was a lot of stuff going on. Here's a snippet. https://youtu.be/6kPs2oUQfus?t=2926

I also ran into the same crash later but from imps this time. It has something to do with

Spawn(dfe,pos);

I've commented those 2 lines out of the projectile code and no crashes yet. I'll keep ya updated. I'm guessing corruption cards is causing it.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Rowsol wrote: Thu Oct 06, 2022 5:40 pm I wish I could tell ya. There was a lot of stuff going on. Here's a snippet. https://youtu.be/6kPs2oUQfus?t=2926

I also ran into the same crash later but from imps this time. It has something to do with

Spawn(dfe,pos);

I've commented those 2 lines out of the projectile code and no crashes yet. I'll keep ya updated. I'm guessing corruption cards is causing it.
Try using the latest version cuz I remember swaping the Spawn functions with A_SpawnItemEx, cuz I feel like that was the culprit to those VM aborts.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Rowsol »

I'm using the latest Monsters Only file.

Nevermind, I'm not. I only downloaded it a few days ago. Guess I got unlucky.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

2.8b (12/10/22)
Spoiler:
2.8c (5/11/22)
Spoiler:
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by PRIMEVAL »

Doing a quick search through the thread and didn't see this come up, so I'll mention it. Please pardon me if I did miss the fix for this issue. Using the latest version of both the mod and GZDoom and turned on the random fog and color feature and... well, it's random alright.

https://www.youtube.com/watch?v=YAntdL9hcR0
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

PRIMEVAL wrote: Sun Dec 18, 2022 6:07 pm Doing a quick search through the thread and didn't see this come up, so I'll mention it. Please pardon me if I did miss the fix for this issue. Using the latest version of both the mod and GZDoom and turned on the random fog and color feature and... well, it's random alright.

https://www.youtube.com/watch?v=YAntdL9hcR0
Well that's quite an oopsie. I'll see if I can fix that.
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