Dsdoom3 - 32 map Total Conversion almost done!

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Dark-Assassin
Posts: 734
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by Dark-Assassin »

I find D-Touch is way better than D-GLES. D-Touch contains the unofficial port of GZDoom, PrBoom and Chocolate Doom. Also has support for HID controllers.
Another thing I like about it is that it doesn't require you to use a special tool to convert resources. But of course it doesn't look like Doomsday cut in half and put on steroids.
However, D-Touch no longer avalible on the Google Play Store. However, you should still be able to contact the author about it to find other purchase methods: http://beloko.com/?page=contact
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by loismustdie555 »

Dark-Assassin wrote:I find D-Touch is way better than D-GLES. D-Touch contains the unofficial port of GZDoom, PrBoom and Chocolate Doom. Also has support for HID controllers.
Another thing I like about it is that it doesn't require you to use a special tool to convert resources. But of course it doesn't look like Doomsday cut in half and put on steroids.
However, D-Touch no longer avalible on the Google Play Store. However, you should still be able to contact the author about it to find other purchase methods: http://beloko.com/?page=contact
It is on the Amazon Android App Store

Also this mod looks sick. :D
Nothing like what I expected
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FANADICALCOWHEAD
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Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by FANADICALCOWHEAD »

Hello everyone, I'm back with a few announcements concerning this project. The first is that I would like to continue working on this project and hopefully finish it up this time around. The second is that my old hard drive which had all of the content of the game is no longer in an operable computer, so the little file with ALL of the credits is possibly lost forever, fortunately, before losing everything, I had made a final PRBOOM.wad for Prboom on my phone, so technically it is the most up to date version of the wad, unfortunately, the OpenGL map fixes are lost, but upon replaying the swamp map I realized I might want to replace it altogether. I no longer want this wad to dwell privately, I'd like some circulation to help preserve this wad. so without further ado here's the most recent version of the game from 2015
http://www.mediafire.com/file/jwe2envyzmd/PRBOOM.WAD

Also if anyone wishes to participate, I do need help writing a better storyline for map06, map11, 20, and map30 inter-texts
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Pedro vc
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by Pedro vc »

Cool to see the project is back. I can't wait to play the final version
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FANADICALCOWHEAD
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Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by FANADICALCOWHEAD »

I'm also thinking of adding deathmatch arenas outside of the main levels, to make this wad as playable and dynamic as possible, within the PrBoom limits. I'm still seeking some Zdoom guys if they want help develop an expansion with me.
Thedarkcube
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Joined: Sat Dec 16, 2017 3:00 pm

Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by Thedarkcube »

Is it doom touch compatible? If it is I would like to try it
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StroggVorbis
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Graphics Processor: nVidia with Vulkan support
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by StroggVorbis »

Thedarkcube wrote:Is it doom touch compatible? If it is I would like to try it
Doom Touch/Delta Touch has PrBoom+, so..
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Prep
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by Prep »

I put this wad on my flashcart and activated the console in the options to see why it was crashing after I pick a difficulty. Is there a known problem that causes this error?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by Graf Zahl »

Empty columns are not an error in ZDoom-based ports, it looks like this was never tested on more classic ones.
Kirgo
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Joined: Sat Jul 23, 2022 11:32 pm

Re: Dsdoom3 - 32 map Total Conversion almost done!

Post by Kirgo »

Graf Zahl wrote:Empty columns are not an error in ZDoom-based ports, it looks like this was never tested on more classic ones.
So what do you think it can be done?

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