[Side scroller shooter] Operation Echo (2nd demo released!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Side scroller shooter] Operation Echo (2nd demo release
Looking great!
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- Graphics Processor: nVidia (Modern GZDoom)
Re: [Side scroller shooter] Operation Echo (2nd demo release
gzdoom is absolutely not the engine you should be using for this project but i cannot thank you enough for doing so
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Re: [Side scroller shooter] Operation Echo (2nd demo release
Wow, this looks incredible! Really impressive work! Do you have a general idea of when this might be finished and released, or is it still too early to say?
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Re: [Side scroller shooter] Operation Echo (2nd demo release
It's still early to say, I will update the demo when the stage1 remake is done.-Stormwalker- wrote:Wow, this looks incredible! Really impressive work! Do you have a general idea of when this might be finished and released, or is it still too early to say?
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Pre-render vs Pixelart
Grunt sprite is finally complete, What will be next?
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A short preview of the factory part
Stage1 remake is almost done! I will update the demo when a remake is done.
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Re: [Side scroller shooter] Operation Echo (2nd demo released!)
Super cool!! Godspeed my fren
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Working on another Link core.
You don't have to worry about the energy meter for this one. Once they are activated, they will generate power forever.
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Finally, M16 getting out of the factory...
Currently, I'm preparing to update the demo. I hope not to take much longer.
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Working on Weakpoint indicator.
I'm trying to make them more recognizable. Maybe I should add sound for them for now. Does anyone have a suggestion for this?
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Adding animation for final look
Adding animation for the door. After that, I'm gonna add some animation to the background.