Doom HD sprites (Not upscaled) Update 26.9.2023

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Marcelus
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

Keycards
keycards_comparison.png
Last edited by Marcelus on Mon Jul 25, 2022 7:29 am, edited 1 time in total.
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

more new sprites
ELECA0_comparison.png
Last edited by Marcelus on Fri Jul 22, 2022 2:48 pm, edited 1 time in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Enjay »

Looks neat, but there is in interesting illusion because of the shading. The top of the techy bit looks round and convex, as intended, but the bottom - because it is shaded to be darker - looks flat or even like it is concave. So it ends up being a bit disconcerting because most of the techy area looks convex, but the bottom looks concave, all on the same structure.
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

Enjay wrote:Looks neat, but there is in interesting illusion because of the shading. The top of the techy bit looks round and convex, as intended, but the bottom - because it is shaded to be darker - looks flat or even like it is concave. So it ends up being a bit disconcerting because most of the techy area looks convex, but the bottom looks concave, all on the same structure.
what do you think now ?
ELECA0.png
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Enjay »

Better, but it still doesn't sit quite right to my eye. Unfortunately, it probably requires someone with a better understanding or art and shading etc to make sense of it but here's my attempt to explain where things look "off" to me:

Image
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

redone middle part
Last edited by Marcelus on Fri Jul 22, 2022 2:36 pm, edited 1 time in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Enjay »

Yup, better. :thumb:
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

I did still some changes and now is finished.
add 2x fuse on the empty left side. Some shadows and highlights edits.

Last edited by Marcelus on Fri Jul 22, 2022 2:36 pm, edited 1 time in total.
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

Pack is now available also via patreon if someone want supported me.

https://www.patreon.com/marcelhdsprites

No special offer for now but I planne alternative pack for patreons othervise everything is without change. Basic pack is still free for download via moddb. Alternative pack will be available soon. One maybe two weeks. There will be evil dead inspired chainsaw and super shotgun. Some gothic changes, more rust ,blood etc but still in doom art.



(Edit)

first four alternative sprites for patreon are out... more later
Spoiler:
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DannyMan
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by DannyMan »

This looks seriously good! :)
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

DannyMan wrote:This looks seriously good! :)
Thank you :thumb:
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

20.7. 22 New Update for download

add electric panel

https://www.moddb.com/games/doom/addons ... es-ver-1-0

Last edited by Marcelus on Wed Jul 20, 2022 10:27 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

20.7 22 Update for alternative pack on patreon
Spoiler:
gif
Spoiler:
https://www.patreon.com/marcelhdsprites
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

Now I am working on chainsaw. Is not finished yet
CSAWA0.jpg
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