Flashlight++ (UPDATE V9)

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generic name guy
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Re: Flashlight++ (UPDATE V5!) (Flashlight+ with presets)

Post by generic name guy »

v5.0
-Added more code comments
-Added a "Related GZDoom Options" menu
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Re: Flashlight++ (UPDATE V6!) (Flashlight+ with presets)

Post by generic name guy »

v6.0
-Added Portuguese localization
-You can now customize the beam position
-The game now asks you if you really want to uninstall the mod/apply a preset
-Split the code up into 3 files
-Added a ModDB mirror
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generic name guy
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Re: Flashlight++ (UPDATE V6!) (Flashlight+ with presets)

Post by generic name guy »

HOTFIX! I accidentally deleted a line in the code that made the game console crash, thank you ProdoyhaRupert for reporting this bug!
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mamaluigisbagel
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Re: Flashlight++ (UPDATE V6!) (Flashlight+ with presets)

Post by mamaluigisbagel »

I always appreciate flashlight mods that work nowadays, and Flashlight Plus has always been a favorite, so I already loved this mod. But the way you handled showing the player how to move the position of the light in v6 is one of the ONLY times I've seen it done in a way its very easy and not confusing at all, so gotta give you extra credit for that! :D
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position settings.png
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generic name guy
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Re: Flashlight++ (UPDATE V6!) (Flashlight+ with presets)

Post by generic name guy »

v7.0
-I added a new position, Handheld from DarkDoomZ, it has the sway from DDZ, but don't worry since this doesn't apply to the other presets.
-Added a Russian translation
-New sounds were added (Prey '06, OP4, Selaco)
-Nash's tooltips were added, but not used yet.

there's probably more i don't remember, but oh well
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generic name guy
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Re: Flashlight++ (UPDATE V8!) (Flashlight+ with extra featur

Post by generic name guy »

v8.0
-Fixed the light spin bug in DarkDoomZ mode
-Added a new flashlight sound from LiTDOOM, it sounds like a springy click
-The light beam can now alert monsters, this is an option if you don't like it, though
-The credits are now more easily readable

ModDB link isn't available because they put the mod under authorization after i edited the description and added patch notes, download it using the first link
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Re: Flashlight++ (UPDATE V8!) (Flashlight+ with extra featur

Post by generic name guy »

v8.5
-Fixed a read from address zero crash if the player actor was deleted
-Fixed a divide by zero crash if the outer angle is set to 0
-Fixed a warning about an invalid keyconf bind
-Fixed an error where the mod would automatically bind the f key to Bullet Time X's bullet time command, now it properly binds it to the toggle button
-Sound code remade from scratch by A_D_M_E_R_A_L

I've removed the ModDB links for now because they were turned into some sketchy redirects, please use the download button to download it directly from the ZDoom Forums.

It's back to normal now, the link will be added back in.
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Re: Flashlight++ (UPDATE V8.5) (Flashlight+ with extra features)

Post by gnu2tux »

How do you actually install this mod? How do you use it? Can't seem to find a readme anywhere.

I am using GZDoom and I tried to load it with -file on the .pk3 file but nothing seems to happen.
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Re: Flashlight++ (UPDATE V8.5) (Flashlight+ with extra features)

Post by wildweasel »

gnu2tux wrote: Wed Oct 26, 2022 9:40 pm How do you actually install this mod? How do you use it? Can't seem to find a readme anywhere.

I am using GZDoom and I tried to load it with -file on the .pk3 file but nothing seems to happen.
That should be all you need to do; if it loads correctly, you will see a new "Flashlight Options" menu appear at the bottom of the Options menu.
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Re: Flashlight++ (UPDATE V8.5) (Flashlight+ with extra features)

Post by RevanGarcia »

This just works. I love it!
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generic name guy
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Re: Flashlight++ (UPDATE V8.5) (Flashlight+ with extra features)

Post by generic name guy »

RevanGarcia wrote: Sat Feb 11, 2023 9:10 pm This just works. I love it!
-Todd Howard, 2015
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Re: Flashlight++ (UPDATE V8.5) (Flashlight+ with extra features)

Post by RubyEyeShabranigdu »

I'm in love with this MOD! So many good and useful options! :D
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Re: Flashlight++ (UPDATE V8.5) (Flashlight+ with extra features)

Post by The Jangler »

does this cast shadows?
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Re: Flashlight++ (UPDATE V8.5) (Flashlight+ with extra features)

Post by generic name guy »

The Jangler wrote: Tue May 23, 2023 4:23 pm does this cast shadows?
yeah
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Re: Flashlight++ (UPDATE V9)

Post by generic name guy »

new update

v9
-Relicensed code under the Lesser GPL v3
-Added the Brutal Doom flashlight sound
-Fully customizable sway decoupled from position settings
-Fix offsetting the forward position making the flashlight shift up and down when looking around
-Make monster alerting more performant by ignoring it for the second beam
-Cleaned up code
-Fixes backported from my work on Project Brutality
-Added settings for noise (flickering) and attenuation
-Grace period for having the flashlight on at the start of a level so you don't accidentally alert enemies
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