GZDoom 4.8.1 released

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Graf Zahl
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GZDoom 4.8.1 released

Post by Graf Zahl »

Notice: The survey is currently CLOSED. GZDoom 4.8.1 contains no survey code.

Please do not post bugs or issues in release threads! Click here

Download (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Highlights:
  • Update of the Vulkan backend.
  • several bugfixes

Details
  • let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
  • Bugfix for software mode mirrors not working
  • make sure ticdup is initialized.
  • Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
  • Vulkan backend update
  • validate fountaincolor before using it.
  • ZScript: don't allow multiple assignment syntax with only one element.
  • fixed type of third argument of MBF21's MonsterMeleeAttack function.
  • added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
  • allow taking screenshots in cutscenes.
  • fixed JIT target function for GetTimeFrac.
  • fixed: For cutscenes the alternative clean scaling factors need to be activated.
  • fixed setup of ready state with Dehacked. This needs to emulate the hard coded chainsaw sound when weapon states get reassigned.
  • Fix the discolored sky bug on Vulkan
  • check point pushers/pullers by inheritance, not absiolute match
  • Implement FVector ZScript for Actor Scale
  • added FailSound property to PuzzleItem
  • add `i_pauseinbackground` to the menu. note: please pull the language file for this
  • set `i_pauseinbackground` to match `!(i_soundinbackground)` for all configs before this commit.
  • fixed division by zero with unvalidated ticdup values.
  • reinstated con_scale.
  • make sure the last notch on the start screen is rendered.
  • fix relative include path when loading folders
  • avoid storing texture pointers in longer lived data
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Re: GZDoom 4.8.1 released

Post by Rachael »

This is missing the i_pauseinbackground language update that would have been needed since it was added to the menu.
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Graf Zahl
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Re: GZDoom 4.8.1 released

Post by Graf Zahl »

Oops. I wanted to update the text file, but must have missed it. :(
_mental_
 
 
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Re: GZDoom 4.8.1 released

Post by _mental_ »

This commit is missing from the release branch, so targets without JIT cannot be compiled.
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SPZ1
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Re: GZDoom 4.8.1 released

Post by SPZ1 »

Downloaded! :thumb:

Boroda
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Re: GZDoom 4.8.1 released

Post by Boroda »

Is it possible to make 32-bit windows build for 4.8.1?
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Graf Zahl
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Re: GZDoom 4.8.1 released

Post by Graf Zahl »

We stopped supporting 32 bit for good because some problems started to surface.

For more reading: viewtopic.php?f=4&t=75747
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Re: GZDoom 4.8.1 released

Post by PandaDoomer »

Is if(scale ~== (0, 0)) supposed to broken now?
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Graf Zahl
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Re: GZDoom 4.8.1 released

Post by Graf Zahl »

You need to provide a bit more context. What happens?
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Re: GZDoom 4.8.1 released

Post by PandaDoomer »

Graf Zahl wrote:You need to provide a bit more context. What happens?
Any instance of it in my mod gives me a "Incompatible operands for == comparison" error.
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Graf Zahl
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Re: GZDoom 4.8.1 released

Post by Graf Zahl »

This was fixed after the 4.8.1 release. For now, get a devbuild from devbuilds.drdteam.com I'll try to get a 4.8.2 hotfix version out ASAP.
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Re: GZDoom 4.8.1 released

Post by PandaDoomer »

Graf Zahl wrote:This was fixed after the 4.8.1 release. For now, get a devbuild from devbuilds.drdteam.com I'll try to get a 4.8.2 hotfix version out ASAP.
Awesome, thank you!
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Re: GZDoom 4.8.1 released

Post by theleo_ua »

Graf Zahl wrote:This was fixed after the 4.8.1 release. For now, get a devbuild from devbuilds.drdteam.com I'll try to get a 4.8.2 hotfix version out ASAP.
you are the best, big thanks!

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