Doom HD sprites (Not upscaled) Update 26.9.2023

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Marcelus
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Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Marcelus »

@Enjay
I use colors only from original sprite but yes candles must be darker. I think now is finished this sprite. Please no more edits for this :D


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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Enjay »

Darker candles definitely look better.

I'd still suggest a bit more wax running down the skulls would be good, but I also understand your fatigue with the sprite. So, fair enough if you don't add it. :)
Marcelus
Posts: 280
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Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Marcelus »

more new sprites
FSKUA0.gif
comparison.png
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Last edited by Marcelus on Fri Jul 22, 2022 2:37 pm, edited 1 time in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Enjay »

Almost 30 years of playing and I never noticed that the skull on the left was broken/separated like that. :lol:

Looks good.
Marcelus
Posts: 280
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Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Marcelus »

toxic suit
toxic suit.png
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Marcelus
Posts: 280
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

Last edited by Marcelus on Mon Jul 25, 2022 7:28 am, edited 1 time in total.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

Brightmaps for health bonus

Last edited by Marcelus on Fri Jul 22, 2022 2:37 pm, edited 1 time in total.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

shells
shells.png
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Last edited by Marcelus on Fri Jul 22, 2022 2:37 pm, edited 1 time in total.
NIGHTKILLER05
Posts: 10
Joined: Wed Jan 06, 2016 1:13 pm

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by NIGHTKILLER05 »

Beautiful work, thank you man, I really appreciate this pack
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

NIGHTKILLER05 wrote:Beautiful work, thank you man, I really appreciate this pack
Thank you very much !
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

more ammo
CLIPA0_comparison.png
(Edit)

redone upper part
Untitled.png
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Marcelus
Posts: 280
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

I redone rocket. Not flat with "3D" angle.
Rocket sprite is weird because looks differrent than rockets in action.
I am also did alternative version close to the flying rockets with same size wings and with red stripes.
Now I have dilema what rocket choose for pack...

original
ROCKA0_orig.png
is not finished yet


MISLA7A3.png
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NIGHTKILLER05
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by NIGHTKILLER05 »

What a beautiful job man, thank you, and keep the great work.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

Light amplification visor
Light amplification visor.png
(Edit)
PVISB0.png
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Last edited by Marcelus on Tue Jul 05, 2022 12:56 pm, edited 2 times in total.
Marcelus
Posts: 280
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Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

Skull keys
skulls_comaprison.jpg
(Edit)
YSKUA0.png
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