Doom HD sprites (Not upscaled) Update 26.9.2023

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Marcelus
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Post by Marcelus »

UPDATE 2.6 2022
ssht.png
added weapons and backpack

Download

https://www.moddb.com/games/doom/addons ... es-ver-1-0

Marcelus
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Post by Marcelus »

Brightmaps for BFG,Plasma and barrel

Last edited by Marcelus on Fri Jul 22, 2022 2:45 pm, edited 1 time in total.
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Post by Marcelus »

Candle
candle.png
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Last edited by Marcelus on Mon Jul 25, 2022 7:26 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Post by Marcelus »

Computer map
PMAPA0.gif


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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Post by Enjay »

That's neat - and nice interpretations of the original low-res screen graphics.
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Post by Marcelus »

Enjay wrote:That's neat - and nice interpretations of the original low-res screen graphics.
It was fun :)
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Post by Marcelus »

Eye
eye.gif


alternative version
CEYEB0.png
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Last edited by Marcelus on Fri Jul 22, 2022 2:47 pm, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Post by Marcelus »

Update 12.6. 2022

Added berserk pack, candle, eye, computer map and brightmaps for plasma gun, bfg and barrel.

https://www.moddb.com/games/doom/addons ... es-ver-1-0
Last edited by Marcelus on Mon Jul 25, 2022 7:27 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Marcelus »

invisibility
PINSA0.gif
invisibility_orig.png
invisibility.png
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Marcelus »

Soul Sphere

(edit)
SOULA0.gif
SOULA0_all_orig.png
SOULA0_all.png
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Marcelus »

something romantic :)
is little darker because all dhtp hd textures are little darker than original.
Looks too bright in game with default colors
skulls.gif
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Last edited by Marcelus on Mon Jul 25, 2022 7:27 am, edited 3 times in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Enjay »

I like the soul sphere. I hadn't imagined the nose to be so skeletal in appearance, I just thought it was a shadow under a normal nose, but it works and could well be right.

The skulls and candles also looks good - but there is something a bit cartoony about them. It's not so much the skulls themselves, but the candles look a bit... I dunno, more like grey tree stumps than waxy candles. Maybe. The fleshy stuff between them also looks a bit, undoomy, maybe. Perhaps something more akin to the SKSNAKE2 texture in colour and appearance might work better? Your choice, of course. Like I said, it already looks good.
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Marcelus »

Enjay wrote:I like the soul sphere. I hadn't imagined the nose to be so skeletal in appearance, I just thought it was a shadow under a normal nose, but it works and could well be right.

The skulls and candles also looks good - but there is something a bit cartoony about them. It's not so much the skulls themselves, but the candles look a bit... I dunno, more like grey tree stumps than waxy candles. Maybe. The fleshy stuff between them also looks a bit, undoomy, maybe. Perhaps something more akin to the SKSNAKE2 texture in colour and appearance might work better? Your choice, of course. Like I said, it already looks good.
I try different noses but I remembered on Eddie from Iron Maiden and this nose works good :)

All that skulls sprites are one big compromise. On original sprite are skulls much bigger but when I did them in HD looks big and funny.
After resizing are big holes between skulls but skulls size is ok. I tried add rocks and other backrounds but all looks strange. hm..
But candles is possible change,
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Marcelus »

EDIT

Lovecraftian style
POL3A0.gif


still need more edits on candles
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Last edited by Marcelus on Fri Jul 22, 2022 2:47 pm, edited 1 time in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Post by Enjay »

That looks better already.

On the subject of the candles, they look kind of "stuck on" on top of the skulls. If you look at the original sprite, there is a hint that there might be meant to be some wax running down the skulls. So maybe that might be a way to help make the candles and skulls look like they are part of the same picture and not just pasted there.
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