[SPRITES] Spriting Carnival!!

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RKD
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Re: [SPRITES] Spriting Carnival!!

Post by RKD »

As Enjay said. It's the same principle that applies to how to properly swing a medieval mace, axe, or anything of the like that has a heavy bulk in one of the extremes.

Regarding the sprite per se, the left hand seems like it's squishing a narrower handle than what it's seen.
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Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

neoworm wrote:Do you want me to render out the hammer head in the very same animation as the axe? It should be quick job, I still have all the source files.
That would be nice. Currently I'm having issues with consistent rendering of shading and perspective.
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

I don't know if it's just me, but it almost looks like the end of the hammer where the head itself is is actually lower down than the rest of the handle, like it's drooping down...
would certainly sell the weight i suppose! :biggrin:
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

I am always glad when the sprite carnival can be educational.
sledgem.png
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the end part does appear to bend a bit, but given my experience earlier for all I know sledge hammers are indeed made like that.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

When I saw the sprite this morning on my phone, I did think it looked a bit "droopy" at the head end. It was less obvious on my PC monitor, so I forgot to mention it.
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

That sort of handle would not be out of place on a wood-chopping ax.
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Re: [SPRITES] Spriting Carnival!!

Post by AlphaSoraKun »

Here's my own spin on LossForWords' Beretta Sprite set, with some shading to give it a nicer look when holding the gun and a muzzle flash.

Credit goes to him and id Software btw! If you use it, you are free to do so.
Updated LossForWords Beretta.png
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TheNightATK300
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Re: [SPRITES] Spriting Carnival!!

Post by TheNightATK300 »

AlphaSoraKun wrote:Here's my own spin on LossForWords' Beretta Sprite set, with some shading to give it a nicer look when holding the gun and a muzzle flash.

Credit goes to him and id Software btw! If you use it, you are free to do so.
The attachment Updated LossForWords Beretta.png is no longer available
Looks quite neat btw.

I tried my hand at DrPyspy's rifle (using osjclatchford's version as a base) in the style of Brootal Doom: Black Edition's rifle. With some parts of DoomNukem's SMG and the aforementioned rifle itself.
unknown (3).png
unknown (3).png (8.93 KiB) Viewed 1888 times
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

TheNightATK300 wrote:
AlphaSoraKun wrote:Here's my own spin on LossForWords' Beretta Sprite set, with some shading to give it a nicer look when holding the gun and a muzzle flash.

Credit goes to him and id Software btw! If you use it, you are free to do so.
Updated LossForWords Beretta.png
Looks quite neat btw.

I tried my hand at DrPyspy's rifle (using osjclatchford's version as a base) in the style of Brootal Doom: Black Edition's rifle. With some parts of DoomNukem's SMG and the aforementioned rifle itself.
unknown (3).png
nice
Kominate
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Re: [SPRITES] Spriting Carnival!!

Post by Kominate »

A little experiment that uses the Strife acolyte armor parts on the rebel.
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Elite Soldier.gif
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

ever wonder just what they were mining for on the martian moons:
OSJC_fireblu_crystals.gif
OSJC_fireblu_crystals.gif (10.52 KiB) Viewed 1611 times
osjc_fireblu_small_crystals.gif
osjc_fireblu_small_crystals.gif (2.59 KiB) Viewed 1599 times

and heres a refined gem of it after processing:
osjc_fireblu_gem.gif
osjc_fireblu_gem.gif (617 Bytes) Viewed 1604 times
peewee_RotA
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Re: [SPRITES] Spriting Carnival!!

Post by peewee_RotA »

Iron Maiden broken frames and debris
ironmaiden.png
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Xim
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Re: [SPRITES] Spriting Carnival!!

Post by Xim »


Here's my updated recolor of osjc's innocent civilian. And a new example pk3 included.
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DoomCivilian.pk3
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

osjclatchford wrote:ever wonder just what they were mining for on the martian moons:
Oh god just thought about the moon filled with these fireblu minerals... But to be honest, fireblu kinda fits for a jewel type.
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Xim wrote:Here's my updated recolor of osjc's innocent civilian.
noice!
Captain J wrote:Oh god just thought about the moon filled with these fireblu minerals... But to be honest, fireblu kinda fits for a jewel type.
bloody scary thought eh? ;D and yeah tbh this is inspired by the quake2 mines where they're mining the crystals. I figured a designer could make sector based crystals using the fireblu texture on them and then scatter some of the smaller ones around them to makethe effect more pronnounced within the 'world' of the map.
in truth I'm not 100% onthe biguns I've done, as, as I said, this could easily be done with sector based geometry, but the smaller ones and refinedone are ok...

here is a pedestal for the 'refined' one ala hexen:
Image
based on the hexen one and work from zirrion.

the gold I felt matched the candelabra from doom pretty well and with the green marble and the doom2 style dead dude it all fits in as it should...
Last edited by osjclatchford on Wed Jun 01, 2022 1:51 pm, edited 1 time in total.
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