OldBlood is a silly, fun thing I quickly put together while trying to pass some time before my new house is fully ready (I moved houses very recently, for those who don't know).
OldBlood is actually built to run on ZDoom 2.8.1 and (hopefully) Zandronum 3.1! It's basically modern NashGore for potato computers.
OldBlood will just as well run fine in the latest version of GZDoom (4.7.1 as of this writing). You don't NEED to use ancient source ports. As a testament to how clean OldBlood is coded - it runs 1:1 with the latest version of GZDoom with no errors or warnings. Had OldBlood been developed back in the day, with the same hindsight... that would've been something!
OldBlood applies some modern actor optimization concepts but targeting ancient versions of the engine. It should perform well. I don't know, though - I don't have a potato computer!
OldBlood is most likely very janky as I didn't spend too much time with it. I just thought it would be fun to go back to DECORATE after being so used to ZScript for many years. God, everything is more annoying to do in DECORATE...
What's the point of OldBlood? Maybe you can only run ZDoom 2.8.1. Maybe you're using GZDoom, but want to run through vanilla-style maps with a lightweight gore mod. Maybe you just like the look of the software renderer and sprite-based blood, as opposed to 3D blood. Maybe it's Maybelline...
I may or may not develop this further. In the mean time, have fun!
Note: for Zandronum, please choose EITHER Doom 1 or Doom 2, depending on which IWAD you want to play. Due to lack of filter folder support in Zandronum, I am forced to make 2 separate packages. Remember, CHOOSE ONE FILE ONLY!
Download (PLEASE CHOOSE ONE ONLY!!!)
> OldBlood for ZDoom 2.8.1 <
> OldBlood for Zandronum 3.1 - DOOM 1 <
> OldBlood for Zandronum 3.1 - DOOM 2 <
> Github <
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