Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
thank you for fixing the joystick sprint bug. this mod is great!
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
It's good, hope you add a Zandronum version too.
- kalensar
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
CoolerDoomeR wrote:It's good, hope you add a Zandronum version too.
I wouldn't count on it! Too much Zscript conversion and Zandro can't run Zscript.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Whoops, sorry, I didn't know. I just thought it was built off an older version because of the new difficulty screen. And the slightly reduced gore. The rest is a long story.affandede wrote:Except it already is.rightj553 wrote:No offense, but I think this would be better if it was built off Brutal Doom v21.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Really been enjoying this. One thing that I'd ask for is a toggle for movement style. A lot of the time I feel like I'm far too slow to deal with revenant missiles in busy maps. I guess I could just git good lol
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
grotski wrote:Really been enjoying this. One thing that I'd ask for is a toggle for movement style. A lot of the time I feel like I'm far too slow to deal with revenant missiles in busy maps. I guess I could just git good lol
https://www.moddb.com/mods/brutal-doom- ... acy-sprint
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
How great is that? Should have known there'd be an addon. Thanks.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Do you plan on replacing all of the Chex Quest 3 monsters? Regular Brutal Doom only replaces the monsters from Chex Quest 1.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Nevermind about the "slightly reduced gore". That was a misconception.rightj553 wrote:Whoops, sorry, I didn't know. I just thought it was built off an older version because of the new difficulty screen. And the slightly reduced gore. The rest is a long story.affandede wrote:Except it already is.rightj553 wrote:No offense, but I think this would be better if it was built off Brutal Doom v21.
Any plans for new weapons or monsters?
- MsrSgtShooterPerson
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Question - is there a way to reduce the recoil/impulse caused by weapons? I'm playing on Delta Touch and unfortunately the strong screen bumping is not playing well with the touch controls
- EmeraldCoasttt
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
3.0 is out!!! Go play it!!!
- mamaluigisbagel
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
Interested to see how this plays, especially with rolling. It does make me lose another bind since I never used rolling before, but hopefully it'll be worth it.
Side note I already got the easter egg of Doomguy cracking his knuckles and in a Mario voice saying "Letsa go!" I assume that was this mod anyway lol
Side note I already got the easter egg of Doomguy cracking his knuckles and in a Mario voice saying "Letsa go!" I assume that was this mod anyway lol
- Spaceman333
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
Holy moly this update has me excited. Just saw the video and was blown away - this mod has evolved past the original BD by miles!
Thats one line I wasn't expecting to read today. Glorious!-The Spider Mastermind can climb on the ceiling,
- thedeathrunner123
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
Looks great!
That is until I saw tilt was integrated, meaning my go-to camera mod immerse will now conflict with it...
That is until I saw tilt was integrated, meaning my go-to camera mod immerse will now conflict with it...