[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
whoops, just realized i never actually made any world sprites for the pipe bomb i posted earlier, here y'all go!
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Re: [SPRITES] Spriting Carnival!!
Great to see you guys are already working on DNF 2001 build weapon sprites. Got a lot of potential like making doom mod out of it!
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Re: [SPRITES] Spriting Carnival!!
Made something I know some people might find useful, Army jeep for modern encounters comes with some generic machine gun for now.
Spoilered for big ass image.
also as pre cut/offset sprites version
https://www.dropbox.com/s/tswoeecnk2vh7 ... s.zip?dl=0
Spoilered for big ass image.
Spoiler:I made it turn slightly when it fires to give it little bit of extra weight, its also completely color translatable on both vehicle and crew, feel free to use.
also as pre cut/offset sprites version
https://www.dropbox.com/s/tswoeecnk2vh7 ... s.zip?dl=0
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Re: [SPRITES] Spriting Carnival!!
About that...Captain J wrote:Great to see you guys are already working on DNF 2001 build weapon sprites. Got a lot of potential like making doom mod out of it!
...hail to the king, baby.
Spoiler:
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Re: [SPRITES] Spriting Carnival!!
oh, almost forgot, here's both the muzzle flashes for the m16 and its m203
(comes in both transparent and black background incase you want to do your own thing with it)
(comes in both transparent and black background incase you want to do your own thing with it)
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Re: [SPRITES] Spriting Carnival!!
This rocks.
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Re: [SPRITES] Spriting Carnival!!
All apologies to Frederik Schreiber, but I have not been this excited since the ROTT remake. Keep em coming!Lucas Kord wrote:This rocks.
And since I should post some sprites, here's a treasure chest I've been working on based on a 3d render:
There's a surprise in it if I can ever get this new level set finished.
(Credits: https://github.com/cabbruzzese/xrpgleve ... redits.txt)
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Re: [SPRITES] Spriting Carnival!!
got this done by drdryspy and tinkered by me
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Re: [SPRITES] Spriting Carnival!!
That's probably by far the most accurate, highly detailed Doomguy/Zombieman's Rifle i have ever seen. I'd like to see the unedited angled sprite, but i'm wishing too much!
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Re: [SPRITES] Spriting Carnival!!
Gave vanilla handing Sonik.O.Fan's beretta a shot. Truth be told, I could've done better about it.
ALL Credit goes to him, finite and not me!
ALL Credit goes to him, finite and not me!
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Re: [SPRITES] Spriting Carnival!!
Captain J wrote:That's probably by far the most accurate, highly detailed Doomguy/Zombieman's Rifle i have ever seen. I'd like to see the unedited angled sprite, but i'm wishing too much!
thank you, i wish but maybe later, since i have another idea what to come since i might do a space retro-future version of m1 garand
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Re: [SPRITES] Spriting Carnival!!
Well... this may not be the original, but i'd like to hazard a guess and assume it looked something like this:Captain J wrote:I'd like to see the unedited angled sprite, but i'm wishing too much!
Comes with two flavours of angle, and truecolour/doom paletted
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Re: [SPRITES] Spriting Carnival!!
I've waited forever for a good, faithful ZM Rifle sprite. And here it is!Bjecinst wrote: Well... this may not be the original, but i'd like to hazard a guess and assume it looked something like this:
Comes with two flavours of angle, and truecolour/doom paletted
If it's not too much to ask, could I get some centered sprites like the original ones-- one standard and one shooting, but with centered & symmetrical lighting like all the original guns?
Another thing, could they be done in the classic Doom palette?
Last edited by VHsigil on Wed May 18, 2022 11:43 am, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!
Here are some candles with a drip animation.
They have a pretty simple zscript that can be switched on and off and randomly drips wax from time to time.
They have a pretty simple zscript that can be switched on and off and randomly drips wax from time to time.
Code: Select all
class Candle1 : SwitchableDecoration
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
InActive:
TST4 A -1;
Stop;
DripWax:
CAN1 DEF 6;
Spawn:
Active:
CAN1 ABC 6;
TNT1 A 0 A_Jump(24, "DripWax");
Loop;
}
}
class Candle2 : Candle1
{
States
{
InActive:
TST5 A -1;
Stop;
DripWax:
CAN2 DEF 6;
Spawn:
Active:
CAN2 ABC 6;
TNT1 A 0 A_Jump(24, "DripWax");
Loop;
}
}
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Re: [SPRITES] Spriting Carnival!!
That works majestically. Thanks for your effort. I appreciate it!Bjecinst wrote:Well... this may not be the original, but i'd like to hazard a guess and assume it looked something like this:Captain J wrote:I'd like to see the unedited angled sprite, but i'm wishing too much!