[SPRITES] Spriting Carnival!!

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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

whoops, just realized i never actually made any world sprites for the pipe bomb i posted earlier, here y'all go! :lol:
Image
Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Great to see you guys are already working on DNF 2001 build weapon sprites. Got a lot of potential like making doom mod out of it!
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DeeDeeOZ
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Re: [SPRITES] Spriting Carnival!!

Post by DeeDeeOZ »

Made something I know some people might find useful, Army jeep for modern encounters comes with some generic machine gun for now.
Spoilered for big ass image.
Spoiler:
I made it turn slightly when it fires to give it little bit of extra weight, its also completely color translatable on both vehicle and crew, feel free to use.

also as pre cut/offset sprites version
https://www.dropbox.com/s/tswoeecnk2vh7 ... s.zip?dl=0
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

Captain J wrote:Great to see you guys are already working on DNF 2001 build weapon sprites. Got a lot of potential like making doom mod out of it!
About that...
Image
...hail to the king, baby.
Spoiler:
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

oh, almost forgot, here's both the muzzle flashes for the m16 and its m203
ImageImage
(comes in both transparent and black background incase you want to do your own thing with it)
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Lucas Kord
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Re: [SPRITES] Spriting Carnival!!

Post by Lucas Kord »

This rocks.
peewee_RotA
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Re: [SPRITES] Spriting Carnival!!

Post by peewee_RotA »

Lucas Kord wrote:This rocks.
All apologies to Frederik Schreiber, but I have not been this excited since the ROTT remake. Keep em coming!


And since I should post some sprites, here's a treasure chest I've been working on based on a 3d render:
CHSTA1.png
CHSTA1.png (2.58 KiB) Viewed 1835 times
CHSTB1.png
CHSTB1.png (3.08 KiB) Viewed 1835 times
There's a surprise in it if I can ever get this new level set finished.

(Credits: https://github.com/cabbruzzese/xrpgleve ... redits.txt)
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

got this done by drdryspy and tinkered by me
Attachments
offical meltadoom rifle by drdryspy
offical meltadoom rifle by drdryspy
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

That's probably by far the most accurate, highly detailed Doomguy/Zombieman's Rifle i have ever seen. I'd like to see the unedited angled sprite, but i'm wishing too much!
AlphaSoraKun
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Re: [SPRITES] Spriting Carnival!!

Post by AlphaSoraKun »

Gave vanilla handing Sonik.O.Fan's beretta a shot. Truth be told, I could've done better about it.

ALL Credit goes to him, finite and not me!
PISTOL FRAMES.png
PISTOL FRAMES.png (8.46 KiB) Viewed 1702 times
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

Captain J wrote:That's probably by far the most accurate, highly detailed Doomguy/Zombieman's Rifle i have ever seen. I'd like to see the unedited angled sprite, but i'm wishing too much!

thank you, i wish but maybe later, since i have another idea what to come since i might do a space retro-future version of m1 garand
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

Captain J wrote:I'd like to see the unedited angled sprite, but i'm wishing too much!
Well... this may not be the original, but i'd like to hazard a guess and assume it looked something like this:
Image
Image
Comes with two flavours of angle, and truecolour/doom paletted
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VHsigil
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Re: [SPRITES] Spriting Carnival!!

Post by VHsigil »

Bjecinst wrote: Well... this may not be the original, but i'd like to hazard a guess and assume it looked something like this:
Comes with two flavours of angle, and truecolour/doom paletted
I've waited forever for a good, faithful ZM Rifle sprite. And here it is!
If it's not too much to ask, could I get some centered sprites like the original ones-- one standard and one shooting, but with centered & symmetrical lighting like all the original guns?
Another thing, could they be done in the classic Doom palette?
Last edited by VHsigil on Wed May 18, 2022 11:43 am, edited 2 times in total.
peewee_RotA
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Re: [SPRITES] Spriting Carnival!!

Post by peewee_RotA »

Here are some candles with a drip animation.

They have a pretty simple zscript that can be switched on and off and randomly drips wax from time to time.
candles.png
candles.png (4.69 KiB) Viewed 1500 times

Code: Select all

class Candle1 : SwitchableDecoration
{
	Default
	{
		Radius 20;
		Height 16;
		+NOBLOCKMAP
	}
	States
	{
	InActive:
		TST4 A -1;
		Stop;
	DripWax:
		CAN1 DEF 6;
	Spawn:
	Active:
		CAN1 ABC 6;
		TNT1 A 0 A_Jump(24, "DripWax");
		Loop;
	}
}

class Candle2 : Candle1
{
	States
	{
	InActive:
		TST5 A -1;
		Stop;
	DripWax:
		CAN2 DEF 6;
	Spawn:
	Active:
		CAN2 ABC 6;
		TNT1 A 0 A_Jump(24, "DripWax");
		Loop;
	}
}
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Bjecinst wrote:
Captain J wrote:I'd like to see the unedited angled sprite, but i'm wishing too much!
Well... this may not be the original, but i'd like to hazard a guess and assume it looked something like this:
That works majestically. Thanks for your effort. I appreciate it!
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