PooP: Fartyguns - V1.08 released

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: PooP: Fartyguns - V1.0 released

Post by Captain J »

Hey uhh i'm trying to give this mod a try but it seems doesn't work with Zandronum version 3.1. Should i download the previous version of Zandronum instead?
zxc1.png
Oh, also the preview video's been age restricted for some reason.
I Know Vort-Fu
Posts: 14
Joined: Sat May 07, 2022 2:55 pm

Re: PooP: Fartyguns - V1.0 released

Post by I Know Vort-Fu »

13/10. The bestestestered mod ever made.
User avatar
Recurracy
Posts: 545
Joined: Fri Dec 19, 2008 12:11 pm

Re: PooP: Fartyguns - V1.0 released

Post by Recurracy »

You need Skulltag data as well, you can get it here
https://euroboros.net/zandronum/downloa ... beta01.pk3
I'm gonna include it in future releases from now on

Also the video is age restricted because I edited in king assripper, aka a guy staining his white underwear from blasting ass so hard it distorts the microphone
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: PooP: Fartyguns - V1.0 released

Post by Captain J »

Oh yeah, i've downloaded the file you shared and my goodness this mod's great! Tons of meme sounds and haha funny noises.

But any reason why i get killed off by drinking a few health bonuses?
User avatar
DOOMPiter
Posts: 223
Joined: Sun Nov 03, 2019 6:01 am

Re: PooP: Fartyguns - V1.0 released

Post by DOOMPiter »

Captain J wrote:Oh yeah, i've downloaded the file you shared and my goodness this mod's great! Tons of meme sounds and haha funny noises.

But any reason why i get killed off by drinking a few health bonuses?
There is a chance the health bonuses turn into "insta-kill shit bonuses" instead, forcing you into XDeath immediately.
User avatar
Recurracy
Posts: 545
Joined: Fri Dec 19, 2008 12:11 pm

Re: PooP: Fartyguns - V1.0 released

Post by Recurracy »

shaodoomkahn
Posts: 67
Joined: Tue Sep 01, 2020 7:48 pm
Graphics Processor: Intel (Modern GZDoom)

Re: PooP: Fartyguns - V1.0 released

Post by shaodoomkahn »

does this works with gzdoom ?
User avatar
openroadracer
Posts: 496
Joined: Mon Sep 23, 2019 1:03 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional 64-bit SP1
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Doomworld Forums
Contact:

Re: PooP: Fartyguns - V1.0 released

Post by openroadracer »

shaodoomkahn wrote:does this works with gzdoom?
Long story short: No.
User avatar
Recurracy
Posts: 545
Joined: Fri Dec 19, 2008 12:11 pm

Re: PooP: Fartyguns - V1.0 released

Post by Recurracy »

shaodoomkahn wrote:does this works with gzdoom ?
Not yet. I'll look into it later.

In other news, V1.04 is here, featuring a drivable segway.
https://www.moddb.com/mods/poop-fartygu ... tyguns1-04
User avatar
Recurracy
Posts: 545
Joined: Fri Dec 19, 2008 12:11 pm

Re: PooP: Fartyguns - V1.0 released

Post by Recurracy »

https://www.moddb.com/mods/poop-fartygu ... tyguns1-05
Read the ModDB page for update notes
User avatar
Recurracy
Posts: 545
Joined: Fri Dec 19, 2008 12:11 pm

Re: PooP: Fartyguns - V1.0 released

Post by Recurracy »

User avatar
Recurracy
Posts: 545
Joined: Fri Dec 19, 2008 12:11 pm

Re: PooP: Fartyguns - V1.0 released

Post by Recurracy »

https://www.moddb.com/mods/poop-fartyguns

V1.06 features the Winchester Liberator mark 3, a quad-barreled shotgun that unleashes pure havoc, as well as a new grenade - the ender pearl.
Starman the Blaziken
Posts: 279
Joined: Thu Mar 07, 2019 9:40 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: United States, MI

Re: PooP: Fartyguns - V1.0 released

Post by Starman the Blaziken »

The Dual Winchester seemingly does not share the same size with the left gun as the left one always uses 4 and not the amount I upgrade to.
Also, a loose idea and suggestion to maybe make an upgrade for it to load up 4 shells per rounding at a time (Unless your clip is at an odd amount them maybe the excess shells bounce back into your pocket) would be nice since it can take quite a bit to reload all the shells one by one.

Oh, and do not forget to also make Spectre Pinkies have a headshot death sequence like the pinkies themselves do too since they are on the gibbing list of yours.
User avatar
Recurracy
Posts: 545
Joined: Fri Dec 19, 2008 12:11 pm

Re: PooP: Fartyguns - V1.0 released

Post by Recurracy »

Starman the Blaziken wrote:The Dual Winchester seemingly does not share the same size with the left gun as the left one always uses 4 and not the amount I upgrade to.
Also, a loose idea and suggestion to maybe make an upgrade for it to load up 4 shells per rounding at a time (Unless your clip is at an odd amount them maybe the excess shells bounce back into your pocket) would be nice since it can take quite a bit to reload all the shells one by one.

Oh, and do not forget to also make Spectre Pinkies have a headshot death sequence like the pinkies themselves do too since they are on the gibbing list of yours.
Whoops, I probably know why that is, must've forgotten to update a couple lines of ACS when I made it dual wieldable. Easy fix though, thanks for pointing it out
I'm not sure how I'd feel about making it reload 4 at once, it's deliberately slower than the SSG and the SG so it doesn't have one up over those two in terms of reload speed.
Starman the Blaziken
Posts: 279
Joined: Thu Mar 07, 2019 9:40 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: United States, MI

Re: PooP: Fartyguns - V1.0 released

Post by Starman the Blaziken »

Well, if you want to spend about half a minute to reload the whole thing only to unload it on a boss only to need to do it up again, I guess that is up to you. At least some bit of east to upload a bit better on a larger size, it would be kind of nice unless you have intended it to make it a shell reload ASMR while everything explodes in farts.
Post Reply

Return to “Gameplay Mods”