PooP: Fartyguns - V1.08 released
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: PooP: Fartyguns
I decided to turn hitscan attacks into projectiles. I'm gonna add extra ammo types later on that each behave differently
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Re: PooP: Fartyguns
Pistols that fart and piss at the same time faster than light...
Golden.
Golden.
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Re: PooP: Fartyguns
Finally. A mod that doesn't give the player and enemy the annoyance of hitscan.
Can't wait :>
Can't wait :>
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Re: PooP: Fartyguns
Got 3d tracers working with help from folks on knockout
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Re: PooP: Fartyguns
I spent over a month making a BFG10K model so I could do this. Dual fucking wielded BFG10K's. I said I would make every weapon dual wieldable, and I'm sticking to it.
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Re: PooP: Fartyguns
i reanimated the super shotty again
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Re: PooP: Fartyguns
question, are you going to realease this mod april 1st ?
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Re: PooP: Fartyguns - V1.0 released
Version 1.0 is here! Get it here:
https://www.moddb.com/mods/poop-fartyguns
https://www.moddb.com/mods/poop-fartyguns
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Re: PooP: Fartyguns - V1.0 released
finally, full blown ass diarrhea fest v1.0
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Re: PooP: Fartyguns - V1.0 released
Apparently, this mod really does not like GZDoom, only Zandronum.
Which sucks. Because as much of a $#!+post as this mod may be, I still want to try it. I just don't really feel like having two source ports on my PC, since GZDoom runs just fine with everything else I want to play, and I don't really see the point in getting a different source port for just one mod.
Which sucks. Because as much of a $#!+post as this mod may be, I still want to try it. I just don't really feel like having two source ports on my PC, since GZDoom runs just fine with everything else I want to play, and I don't really see the point in getting a different source port for just one mod.
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Re: PooP: Fartyguns - V1.0 released
Just get another port. It's free and weighs nothing in comparison to most modern games. If you don't like the mod, just delete the folder altogether. Simple as.openroadracer wrote:Apparently, this mod really does not like GZDoom, only Zandronum.
Which sucks. Because as much of a $#!+post as this mod may be, I still want to try it. I just don't really feel like having two source ports on my PC, since GZDoom runs just fine with everything else I want to play, and I don't really see the point in getting a different source port for just one mod.
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Re: PooP: Fartyguns - V1.0 released
I'll be honest, GZDoom compatibility was very low on my priority list - but it's still on my list. I'll look at GZDoom compatibility further down the line. It's mostly made for Zandronum but that doesn't mean I want to rule out GZDoom.openroadracer wrote:Apparently, this mod really does not like GZDoom, only Zandronum.
Which sucks. Because as much of a $#!+post as this mod may be, I still want to try it. I just don't really feel like having two source ports on my PC, since GZDoom runs just fine with everything else I want to play, and I don't really see the point in getting a different source port for just one mod.
Frankly, I'm astonished it doesn't work at all in GZdoom, since Zandro is years behind GZDoom. By all means I'd think it should work but it just doesn't want to.
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Re: PooP: Fartyguns - V1.0 released
Yeah, there are mods that have seemingly only work for Zandronum either because of the Skulltag content or some strange quirk the engine still has. Take Complex Cluster for example, for a while it was mostly a Zandronum thing until the recent update to the mod which gave it compatibility to GZDoom.Recurracy wrote:I'll be honest, GZDoom compatibility was very low on my priority list - but it's still on my list. I'll look at GZDoom compatibility further down the line. It's mostly made for Zandronum but that doesn't mean I want to rule out GZDoom.openroadracer wrote:Apparently, this mod really does not like GZDoom, only Zandronum.
Which sucks. Because as much of a $#!+post as this mod may be, I still want to try it. I just don't really feel like having two source ports on my PC, since GZDoom runs just fine with everything else I want to play, and I don't really see the point in getting a different source port for just one mod.
Frankly, I'm astonished it doesn't work at all in GZdoom, since Zandro is years behind GZDoom. By all means I'd think it should work but it just doesn't want to.
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- Posts: 556
- Joined: Fri Dec 19, 2008 12:11 pm
Re: PooP: Fartyguns - V1.0 released
I released v1.01, the killstreak music should work properly now.
https://www.moddb.com/mods/poop-fartyguns
https://www.moddb.com/mods/poop-fartyguns
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- Posts: 556
- Joined: Fri Dec 19, 2008 12:11 pm
Re: PooP: Fartyguns - V1.0 released
v1.03 is here, adding dual wielded chainsaws and a few other things.
https://www.moddb.com/mods/poop-fartygu ... tyguns-103
https://www.moddb.com/mods/poop-fartygu ... tyguns-103