Skill CVar ignores default skill set by MAPINFO

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Marisa the Magician
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Skill CVar ignores default skill set by MAPINFO

Post by Marisa the Magician »

Not sure if this is an oversight or intentional, but even if a mod sets a different skill level as default, the game will still default to the third skill (skill cvar set to "2") when warping.
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Re: Skill CVar ignores default skill set by MAPINFO

Post by Rachael »

Skill cvar should just default to "-1" and only be set by the menu or console, and at "-1" it can use the mapinfo default.
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Graf Zahl
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Re: Skill CVar ignores default skill set by MAPINFO

Post by Graf Zahl »

Just another poor implementation from ancient times that never was touched again since its inception.

Sadly it is a lot more broken than what you expect here because it was set up to be both the master storage for the current skill *and* the means of inputting a user's choice - *and* it gets stored in the config. And this simply does not work well.

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