[terrawad] Maximum doom in one (final)

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asbadagba
Posts: 1
Joined: Wed Apr 13, 2022 2:54 am

[terrawad] Maximum doom in one (final)

Post by asbadagba »

This is just maximum doom but assembled into a modern map compilation like compendium.

changes from regular maximum doom:
- a massive hub map with exits to every maximum doom wad
- sound/sprite replacements were removed for playability with gameplay mods
- exits added to maps that didn't have them
- a̶l̶l̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶ ̶c̶o̶n̶v̶e̶r̶t̶e̶d̶ ̶t̶o̶ ̶p̶n̶g̶ ̶a̶n̶d̶ ̶r̶a̶n̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶p̶n̶g̶-̶o̶p̶t̶ (most were converted back to doom lmp's in v3)
- all maps had their reject & blockmap removed for further optimization

but do note: the only thing modern here is the presentation, the maps themselves are mostly the same ones from 1994/95.
the hub has a readme area for further info.

some of the wads didn't make it, here they are and why

Code: Select all

doom 1:

goregsnd.wad is just sound replacements
rmh19.wad has the exact same maps as rmh.wad but different demos

doom 2:

beav-but.wad is just sounds (from beavis and butthead)

blastem1.wad is just e1m9 from doom1 but without enemies or coop starts

doom142.wad is the first three episodes from doom 1 converted to doom 2, unedited (except for doom1 textures replaced with doom2 ones by the converter)

eternit2.wad & etrnity2.wad are the same, the first one is just converted more recently and the other has music (in the wrong slot)
i took the maps from the former and the music from the latter, im not sure which one counts as discarded

filth.wad is the exact same as chump.wad
filth2.wad is the exact same as chump2.wad

fleshlz2.wad is the same as ep5a2.wad

gus1m-II.wad is a midi optmization patch for gus users
gustlr1.wad is a midi optmization patch for gus users
gustlr2.wad is a midi optmization patch for gus users

hallspr3.wad is the same as hallspr2.wad

hotel_vu.wad is just a music replacement for map01

kd.wad is just episode 1 from doom1 converted to doom2

minion2.wad is the same as minion.wad just with sound replacements

mkmines.wad is the same as mk3.wad

mudmano2.wad is the same as mudman12.wad

mudtown2.wad is the same as mudtow12.wad

nghtmr12.wad is map01 in nghtmr2.wad

nin.wad is just music replacements

predator.wad is just sound replacements (from the movie predator)

pulpfx.wad is just sound replacements (from pulp fiction)

python2.wad is just sound replacements (from monty python)

ra1-ra7.wad are the same as map01-map07 in raven111.wad

raven1-raven11 & raven11b.wad have the same maps as raven111.wad (just released seperately and earlier)

rider01-rider04.wad is the same as rider1-4.wad map01-map04

riker102.wad seems to be the same thing as riker112 (the txt says its an older version but it has the same filesize and enemy/item/secret count)

santa.wad is the same as loco.wad

shriek.wad is the same as shotgun.wad

sin_city.wad is map01 from sincity5.wad

stair2.wad is the same as stairway.wad

stjohns2.wad is the same as stjnoho2.wad but compiled with a different node buider

torchle2.wad is the same dmtorc2.wad

tourney2.wad seems to be the same as tourney.wad

trksnds.wad is just sound replacements (from star trek, meant to be used with trkdoom.wad)

tunnels.wad seems to be nearly the same as tunnel11.wad

vampire2.wad is the same as frodo482.wad

vort01-vort04.wad and vortex.wad is map01-map04 in vortpak.wad

weezul2.wad has the same first 3 maps a weezul12.wad

westcoop.wad seems to be the same thing as west.wad

westsnd.wad is just sound replacements for west.wad
^actually this one does have a map, but it's broken (there aren't any linedefs)

zepplin.wad is just a midi (meant to be played with razzor.wad, i added it for that map)

screenshots from the (doom1) hub:




oh, and this is 100% compatible with zandronum, but ive noticed it loads slowly (probably because of how many maps there are),
so i mainly tested it with gzdoom

the doom 1 side (398 total maps):
https://www.dropbox.com/s/vbbn817a3kbn7 ... 2.pk3?dl=0

the doom 2 side (1086 + 925 + 932 = 2940(+3 hub) maps):
https://www.dropbox.com/s/cqgexplrtm27z ... 3.pk3?dl=0

addon: doom1 textures in doom2:
https://www.dropbox.com/s/fgkcu4lnrw8m8 ... 3.wad?dl=0
^add-on for the doom2 side, this is a texture pack containing the doom1 textures that doom 2 is missing
(it's from realm667, but i converted it to png, optimized it and added sp_dude6 which was missing)
some of the maps in the doom2 side are converted from doom 1 but some of them still use doom 1 textures
(the converter came with a wad that adds the doom1 textures), resulting in missing textures; zdoom will play
the maps just fine but the missing textures will turn into checkerboards, load this wad if you don't want that to happen

bonus: the heretic side (19 total maps):
https://www.dropbox.com/s/34gk7wzmic2w5 ... 2.pk3?dl=0
^i didnt make a hub map since there aren't that many heretic wads,
instead each wad is selectable as its own "episode"
info about the wads can be found in info.txt inside the wad
(or in the spoiler if you aren't familiar with wad editing)
Spoiler:
Last edited by asbadagba on Tue Jul 19, 2022 6:51 am, edited 3 times in total.
ScarredOut
Posts: 2
Joined: Sat Apr 30, 2022 2:46 pm

Re: [WIP] Maximum doom in one

Post by ScarredOut »

Nice job man! This is very cool for lads like me who somehow enjoy shoveling through the endless amounts of crap salads you get with a click of the random button on /idgames.
SaveTheDoomer
Posts: 149
Joined: Sun Apr 11, 2021 4:20 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [WIP] Maximum doom in one

Post by SaveTheDoomer »

So many memories... does anybody know the name of the song on demon.wad? I've never found it... :(
Ultimate Freedoomer
Posts: 217
Joined: Fri Jan 30, 2015 10:32 pm
Location: Pittman Center
Contact:

Re: [terrawad] Maximum doom in one (final)

Post by Ultimate Freedoomer »

I managed to get the custom teleport sound for HCLRDANG.WAD to work without interfering with other maps.
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