Uberkreatur wrote:Update.
- Fixed bug with translucent voxels in GZdoom renderer.
- Fixed bug with panzershreckers, now they hardly ever ignore targets marked with kampfpistole.
- Fixed bug with Ferdinand reverse moving in some conditions.
- Normally doomguy hands was added on the sprites of Mp-40 and Flag.
- Fixed animation of mortar.
- Tank corpses are destroyable now. You need to ask panzershreckers or artillery to destroy them. (It needs 4-8 rockets.)
- Added reload bind for Mp-40 (standard zdoom "reload" button). Now mp40 can be reloaded at any time.
- Added individual waypoints, that substantially complements the gameplay. Now, with the Nazi flag, you can not only send all units into one point for all, but also to select a separate unit (or multiple units) and send them in a separate direction. For example, you can send one tank on the one flank and send a couple of fast bikes to reconnaissance on other flank, without distracting the rest of the army. Also, for example, if you accidentally met cyberdemon, you can order the army to retreat (to avoid unnecessary casualties) and send heavy slow tank directly to the cyberdemon.
Controls are bit confusing. Fire: set waypoint, Reload: select units, Altfire: cancel all waypoints. (If nobody selected, it will be set common waypoint for all army.)
(I recommend to assign "reload" to the mouse3 button.)
- Changed some spritenames conflicting with BFGball.
- New mechanics of armor penetration shells, now they works stable without speed limits.
- Added significantly improved ballistic calculator that takes into account height and pitch limits. It is testing on panzershreckers which now shoot projectiles on parabolic trajectory and hit the targets very well, especially when the enemies on the dais. It looks nice, but whether to leave it in the final version - I'm not sure yet. Firstly their fire range decreased, and secondly in the low-ceilinged sectors missiles sometimes fall into the sky and disappear there.
- Automap marks for all units! Now it is always visible, who and where goes.
- New unit: 3.7 cm anti-tank cannon Pak36 with limited traverse angle. It can perfectly control the narrow corridors and streets, but is helpless if enemies come from dead zone. Place it wisely.
Download
The download link for the update is private, only 1.0 still works. Anyone still have this? Sorry for the necro bump. Can't find it anywhere.