The WIP Thread

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Gez
 
 
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Re: The WIP Thread

Post by Gez »

I guess the enemies are fun guys, but they got acreminious about something? How mush room for error is there to engage them? Hopefully we'll have a spore-ting chance against their champi(gn)on.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

abbuw wrote:Attempting a Doom style pistol sprite. If I use all the same things the actual guys used, then it will make me as good as the actual guys!! I never really noticed before I did this, but the Doom pistol is HU-MON-GOUS, maybe the pistol uses chaingun ammo instead of viceversa. Doing the glove from scratch will be an interesting endeavor. That's all!
Oh hey, so you're making this sprite in Vanilla way possible? That's very impressive! And yeah, that's way more slick and nice looking.
giwake wrote:Here's a couple of "cinematic" screenshots of my small TC, currently untitled.
I like it already. Has that obscure Build Engine game thingie! Looking forward to it.
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Scripten
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Re: The WIP Thread

Post by Scripten »

Gez wrote:I guess the enemies are fun guys, but they got acreminious about something? How mush room for error is there to engage them? Hopefully we'll have a spore-ting chance against their champi(gn)on.
Just in case nobody else points this out: this post is genius and I feel morelly obliged to congratulate you on it. Amanita some lighthearted humor these days and I'm sure others are as well.
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InsanityBringer
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Re: The WIP Thread

Post by InsanityBringer »

Image
useless project of the week: Doom alpha 0.4/0.5 network driver. Well kinda, no actual network yet but the driver enables the buggy incomplete networking mode present and generates random player commands for each player.

It kinda sucks since the alphas don't actually unlink a moving object from their old sector and relink them to the new sector when they cross sector bounds, so the moment a player leaves their spawn sector, they become invisible. Oh well, I just wanted to know how much worked at all.
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Mikk-
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Re: The WIP Thread

Post by Mikk- »

Been working on rendering some weapon sprites for my Bloodborne mod.
MrJohnny
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Re: The WIP Thread

Post by MrJohnny »

OH MY GOD YES
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_OniriA_
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Re: The WIP Thread

Post by _OniriA_ »



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Darsycho
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Re: The WIP Thread

Post by Darsycho »

Two new thingies in the work, yo.

Enigmatic Worlds, my first go at a commercial game, with some inspiration from old Game Maker games I played that got me into doom in the first place.
Image
Image
Tweet: https://twitter.com/Darsycho/status/1522885722486812673


And a gameplay mod side project in the works, named Improvisation. I'll just let this video explain it all:


Tweet: https://twitter.com/Darsycho/status/1522886491420217344
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Angel-Neko_X
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Re: The WIP Thread

Post by Angel-Neko_X »

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Nash
 
 
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Re: The WIP Thread

Post by Nash »

https://twitter.com/NashMuhandes/status ... 6247269378

NashGore for potato computers? More like than you think
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NeuralStunner
 
 
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Re: The WIP Thread

Post by NeuralStunner »

Nash wrote:NashGore for potato computers? More like than you think
New variant where all blood is mashed potatoes instead. You could call it "Nashed Potatoes!"
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Project Shadowcat
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Re: The WIP Thread

Post by Project Shadowcat »

NeuralStunner wrote:
Nash wrote:NashGore for potato computers? More like than you think
New variant where all blood is mashed potatoes instead. You could call it "Nashed Potatoes!"
Aaaand that is probably what Nash is going to call his hotfix edition, should one release. :P
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Enjay
 
 
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Re: The WIP Thread

Post by Enjay »

I hope so. It's already got my vote for pun of the year.
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Bjecinst
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Re: The WIP Thread

Post by Bjecinst »


been working on my mod's gore system, right now i have half-life 1 styled body gibbing, combined with flatsprite based floor decals for blood
jolly good fun i'd say! :biggrin:
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kevansevans
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Re: The WIP Thread

Post by kevansevans »

GZAchivements.

This is an idea I've had in the back of my head since Doom 3 BFG edition was released. For the unaware, it repacked Doom 1 and 2 and came with achievements. Some really lame achievements, like "Beat Episode 1" and the Doom 2 equivalent of reaching the first text intermission. So now that I have a better handle of zscript, I'm working on a non-intrusive, compatible with other mods, achievements in ZScript and am aiming to load it up with a ton of actual fun achievements to work for.

Currently, on success, it will drop a trophy and go "Fweeeep!"

[imgur]https://i.imgur.com/qvN8wrh[/imgur]
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