This pack comes in a couple different flavors -
v21 Gold decorations
map enhancements from the Gold release of BDv21
v21 Beta decorations
map enhancements from the early beta releases of BDv21
CRITICAL BUG: certain mods that heavily utilize sprite overlays have a tendency to crash when
attempting to operate vehicles and turrets. Morphing is effectivle broken in
regards to those particular mods, and will either have to be fixed by the devs of
said mods in question or GZDoom.
Update #7 (03/20/2023) - Fixed texture errors during boss mode for Doom II map 30;
Configured Boss Mode toggle so that it accounts for current difficulty;
Re-implemented destructible corpse decorations;
Removed damage caused from terrain splashes;
Reintroduced mapnums for compatibility with the test map and EDAY;
Package now includes a patch for "Deadly Bricks" wad;
Package now includes a patch for removed mapnums (eg. compat w/ Doom RPG);
Update #6 (10/13/2022) - Overhauled code to account for whether the player tries to move at map start;
Numerous other compatibility fixes for various mods;
Refactored parameters for Doom 1 boss level detection;
Update #5 (07/25/2022) - Fixed lava texture warp;
Re-introduced MapEd nums for better compatibility w/ EDAY+HOESP;
Update #4 (06/16/2022) - Added a script for better compatibility with D4Tv2.5 (and possibly other mods);
Added an additional script for better compatibility with various PBR liquid mods;
Squashed various sprite conflicts with other mods (can't remember which were affected);
Removed MapEd numbers assigned to enhanced decorations to avoid conflicts with various WADS;
Update #3 (05/11/2022) - Adapted pack to work as a compatibility patch for EDay / Hell On Earth Starter Pack (HOESP);
Re-worked the Boss toggle system;
Fixed sprite conflicts with the following mods: Dead Marine / Smooth Doom;
Added compatibility with the following mod: Warhammer 40k Astartes;
Update #2 (05/04/2022) - Bosses can now be toggled off/on mid-level (restarts level, use cautiously);
Fixed sprite conflict with the Mancubus attack (fatshot);
Additional compatibility support for Project Brutality;
Removed unused sounds and compressed wav files to ogg format;
Dropped support for ZDoom2.8.1, use ZZDoom if software rendering is preferred;
Update #1 (04/23/2022) - Standard (non-ZDoom) versions are now compatible with Wadsmoosh;
IMPORTANT NOTE
Load whichever pack you choose LAST in your mod load order, or at least after the gameplay mod, as you will be more likely to experience glitches otherwise.
For Windows/Linux users, it is recommended to use a launcher (ie. ZDL Zdoom.org) for better ease in loading mods. Alternatively, you can create a batch file to achieve the same effect.
ex.
gzdoom.exe -file gameplaymod.pk3 -UniversalMapEnhancements_v21Gold_RC#.pk3
Mac users can use the built in launcher provided by their choice in source port (GZDoom, ZZDoom, Zandronum).
I'm aware there are other methods of accomplishing the "universal" nature of this mod. However, the method provided in this upload resulted in greater compatibility across source ports, without the need of restricting to features found in specific ports.
Now, behold the splendor of hell and get to slaying!!
- BROS_ETT_311
Preview here!!
https://imgur.com/a/EqYtHKM
Spoiler:Download here!!
https://www.mediafire.com/file/p8myesdq ... s.zip/file
https://www.moddb.com/mods/brutal-doom/ ... hancements
PS.
Fee free to check out my Doom music reinterpretation to pair along with this -
viewtopic.php?f=46&t=67961
https://soundcloud.com/ben-rosett