The v4 update is finally live!
changelog for Doom 3 textures for Doom v4 - the "Resurrection of Evilution" update
- first and foremost, finally implemented TNT patch replacements
- added support for a few more PWADs (Ultimate Doom 2, Hellbound, Going Down, Hellevator)
- replaced the old pack skies in Plutonia (SKY2 and SK3), SIGIL and Doom 2 Dark World
- the next patches have been changed: RW21_5, DOOR15_3, COMP02_6, RW28_2, RW6_1, most of the meat patches, all of the compblue patches, most metallic base stuff, the greenrock patches, and Plutonia's MARBLE1 patch
- the next flats have been changed: the computer CONS flats, all small GATE flats, FLOOR1_1 and it's related flats, GRNROCK, FLAT5_1, CEIL5_1 and the SNAKEFLOOR flats (see: meat patches)
- included a bunch of higher-res versions (non-downscaled) of my Doom 3 texture edits for mappers to use in their own projects, be they classic Doom related or Doom 3 mods
- updated the paletted, non-truecolor .wad version for other ports with all the changes above, included the skies again, and added in a custom palette to it
Enjoy!