TommyGalano5 wrote:Sigil
(credits to: r&r, NeoWorm, OSJC, id Software)
[SPRITES] Spriting Carnival!!
-
- Posts: 679
- Joined: Sat Jun 23, 2018 12:51 pm
- Location: Thou shalt alter thy beliefs with new evidence
Re: [SPRITES] Spriting Carnival!!
-
- Posts: 1748
- Joined: Fri Sep 23, 2005 9:17 am
- Location: Czech Republic
Re: [SPRITES] Spriting Carnival!!
I can't recognize what part I am credited for
-
- Posts: 91
- Joined: Mon Jun 25, 2018 12:27 pm
Re: [SPRITES] Spriting Carnival!!
DeeDeeOZ wrote:here's an edit I'm sure will make you happy. Finally psyching myself up to doing these.Nomakh wrote:Yeaah, another one pack of human "baddies" sprites) Nice to see you back in work, mate. Thank you!
I'm working on bunch of stuff at moment (time permitting) and should have big update for my resources soon.
Also doing finally doing some female enemies with more then just pistols.
Yeeeeees. Yeeeees. (C) Thank you! These slav-guys are very, very good)
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: [SPRITES] Spriting Carnival!!
TommyGalano5 wrote:Sigil
(credits to: r&r, NeoWorm, OSJC, id Software)
yup, i was thinking the same thing lolneoworm wrote:I can't recognize what part I am credited for
good concept though, looks very 64 styled...
-
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: [SPRITES] Spriting Carnival!!
Hot damn, that's a shiny M14! Speaking of...Lucas Kord wrote:Easy take on the m14. Big stuff coming soon.
Refitted my M1 edit from Project Mixed Bag with shiny components.
-
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
Re: [SPRITES] Spriting Carnival!!
the horns even though it's small.neoworm wrote:I can't recognize what part I am credited for
the idle sprite for the archvileosjclatchford wrote:yup, i was thinking the same thing lol
-
- Posts: 533
- Joined: Fri Sep 11, 2015 5:26 am
Re: [SPRITES] Spriting Carnival!!
try centered and i wanna know how it looksTheRailgunner wrote:Hot damn, that's a shiny M14! Speaking of...Lucas Kord wrote:Easy take on the m14. Big stuff coming soon.
[imghttps://i.imgur.com/AyIMkWs.png/img]
[imghttps://i.imgur.com/yrfjFqB.png/img]
Refitted my M1 edit from Project Mixed Bag with shiny components.
-
- Posts: 205
- Joined: Fri Jun 18, 2021 12:07 am
- Location: VIC,Australia
-
- Posts: 532
- Joined: Tue Jun 17, 2014 11:22 pm
- Graphics Processor: nVidia (Legacy GZDoom)
-
- Posts: 56
- Joined: Sun Mar 17, 2013 7:32 pm
-
- Posts: 533
- Joined: Fri Sep 11, 2015 5:26 am
Re: [SPRITES] Spriting Carnival!!
new sprite of the day i put in, credited on the picture
You do not have the required permissions to view the files attached to this post.
-
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: [SPRITES] Spriting Carnival!!
So, I started working on this monstrosity - the Strad M5A Heavy Service Rifle:
Nowhere near done, but I'm nonetheless satisfied thus far.
Nowhere near done, but I'm nonetheless satisfied thus far.
-
- Posts: 248
- Joined: Sat Jun 22, 2019 9:12 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: Gone.
Re: [SPRITES] Spriting Carnival!!
A frankensprite concept I've had in my head for a while, a MechSatyr, could also be called "Bot-phomet" (I know, crappy pun lmao)
Credits to: Id Software, Amuscaria, Vader, Raven Software and Wolfendoom
Credits to: Id Software, Amuscaria, Vader, Raven Software and Wolfendoom
-
- Posts: 25
- Joined: Sat Feb 05, 2022 7:58 am
Re: [SPRITES] Spriting Carnival!!
Doom 64 Pain Elemental in Doom 2 style
Took the old triple-elemental from Jaws45 and Onslaught Six, filled in the middle so he only has two mouths, and tinkered with the colors a bit.
Here he is in Doom 2 palette, closer to the Doom 2 color scheme:
Took the old triple-elemental from Jaws45 and Onslaught Six, filled in the middle so he only has two mouths, and tinkered with the colors a bit.
Here he is in Doom 2 palette, closer to the Doom 2 color scheme:
Spoiler:
-
- Posts: 177
- Joined: Sat Sep 04, 2021 3:13 am
Re: [SPRITES] Spriting Carnival!!
...Somehow that is even more unsettling than the doom 64 version...