[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
AlphaSoraKun
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Re: [SPRITES] Spriting Carnival!!

Post by AlphaSoraKun »

Combined the Valve Half-Life 1 HD Beretta with the Doom Pistol Pickup, this is the result that came from it.
Pistol Pickup Sprite.png
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r&r
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Re: [SPRITES] Spriting Carnival!!

Post by r&r »

Silent Hill 1 Final Boss
in sprite form.
I use Arch-vile sprites, and the wings are from Ragnarok Online Owl,
and i use other 3d models to mix mash this together.

https://mega.nz/file/t6pzzI5J#KtwOInbGi ... WoK8y0jfb0
mirror link
https://cdn.discordapp.com/attachments/ ... te_Fin.png
Warning semi nudity

The left sprite is the one I edited the one, on the right original concept image from the game.

What she mostly does is flies hovering in place, and being a bullet sponge,
as she shoots down these red rust colored lighting strikes at you, at least four times.
and these lighting strikes follow your walk patterns and does at least 20 to 30 to 40 percent damage each,
in the original game.

But if anyone ever want to use her, maybe can make her more interesting as a boss by...
like let her able to teleport behind the player few feets away,
and summing enemies or bringing them back from the dead?
Able to dodge to left or right?

Kinda like a mixer pattern and behavior of the Silent Hill 1 Final Boss and House of Dead 1 Final boss attacks and abilities.
Last edited by r&r on Tue Mar 29, 2022 7:38 pm, edited 1 time in total.
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Ganbare-Lucifer
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Re: [SPRITES] Spriting Carnival!!

Post by Ganbare-Lucifer »

r&r wrote:Updated Werewolf weapon and UI sheet.

Now with the werewolf head face hub, edited and from the Werewolf the last warrior game.

The grey rings are the howl shock waves projectiles sprites.
I would love if somebody did this an add-on.

By the way, Doom 64 monsters need more monsters, I asolutely love to fight and kill demon variants. I would love to see the bulky 64 Mancubus in PC Doom style.
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r&r
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Re: [SPRITES] Spriting Carnival!!

Post by r&r »

Ganbare-Lucifer wrote:
r&r wrote:Updated Werewolf weapon and UI sheet.

Now with the werewolf head face hub, edited and from the Werewolf the last warrior game.

The grey rings are the howl shock waves projectiles sprites.
I would love if somebody did this an add-on.

By the way, Doom 64 monsters need more monsters, I asolutely love to fight and kill demon variants. I would love to see the bulky 64 Mancubus in PC Doom style.
Yeah would be a Nice weapons/ability add on,
like a devil trigger for doom guy but as a werewolf form.
with a dash of a rpg elements, more kills more you can upgrade the werewolf,
like increase defense, speed, damage, increase healing factor and how long you can stay in that form upgrades, stuff like that.

Yeah Doom 64 Monsters are interesting only thing i can think of if you create color swaps with interesting gimmicks with them
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r&r
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Re: [SPRITES] Spriting Carnival!!

Post by r&r »

Updated Silent Hill 1 Final Boss Sprite Incubus
On the left is Original using achvile and other sprites, on the right is pixlated version of the monster game's image.

recolored the body and head and re-pixlated the wings to looks more gothic colors
https://cdn.discordapp.com/attachments/ ... te_Fin.png
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

Holy mackerel, a D64-Styled Beta-SSG?! Yes! Yes that's right! Use this for WHATEVER DOOM64 Inspired project you want, as long as you give credit to me, and some others listed below!
BetaSSG_D64Styled_Sheet.png
(Credits: Cage, Nevander, Super Piter/Doom Piter, Ravage, Midway)
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

peewee_RotA wrote:That looks really cool. Just wanted to mention that the Dark Bishop is a monster in Hexen in case that causes any name collision. It is listed as "bishop" in the scripts, but just in case.

https://doomwiki.org/wiki/Dark_bishop
I'll try to keep a note of that - speaking of, some progress:

ImageImage
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r&r
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Re: [SPRITES] Spriting Carnival!!

Post by r&r »

Werewolf Doom Guy Sprite sheet update version 3
Now with Werewolf doom guy sprites and blue moon sprites

the werewolf heads I use is from a game Phantom Brave but modified.

The smaller blue moons is the concepts like Devil May cry Blue Orb Fragments.
the smaller moon sprite would be drop sprite and they be randomly drop by enemies and collecting all 7 to create a full moon
on the hud level you making you stronger, faster, etc etc and reset the moon again restarting the process again.

and werewolf doomguy have no death animation as my thought would be
you won't die as a werewolf but just turn back as doomguy with 25 percent health
not if you got upgrade turning back with 50 or 100 health.
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

smg shield zombie.png
Started this edit years ago. Maybe 6 or so... Took me a while to force myself to finish this thing. At least it took a weight off my shoulders.
EDIT: accidentally left out ItsNatureToDie from the credits. Gonna update the sheet soon.
EDIT2: fixed the credits.
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NathanSilver
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Re: [SPRITES] Spriting Carnival!!

Post by NathanSilver »

Always had an idea to make this a fun easter egg for a Doom 2 map PWAD I'm working on, like how Duke Nukem 3D did with other characters like Indiana Jones and of course, Doomguy

though I did this for that reason, not to make fun of the fans of FNF at all.

[imgur]http://i.imgur.com/voD9wDx[/imgur]
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Orka wrote:
smg shield zombie.png
Started this edit years ago. Maybe 6 or so... Took me a while to force myself to finish this thing. At least it took a weight off my shoulders.
EDIT: accidentally left out ItsNatureToDie from the credits. Gonna update the sheet soon.
EDIT2: fixed the credits.
Looks pretty good!!!

Really awesome!
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Imperial Commando shooting rotations...
Im trying to make a resource wad with Dark Forces content.
I found some good resource wad out there...one was from Lex Safonov.
But he replaced most fire-state sprites into walking-state sprite... and that does not work for me.
So slowly i make one by one...
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Re: [SPRITES] Spriting Carnival!!

Post by Ganbare-Lucifer »

r&r wrote:Werewolf Doom Guy Sprite sheet update version 3
Now with Werewolf doom guy sprites and blue moon sprites

the werewolf heads I use is from a game Phantom Brave but modified.

The smaller blue moons is the concepts like Devil May cry Blue Orb Fragments.
the smaller moon sprite would be drop sprite and they be randomly drop by enemies and collecting all 7 to create a full moon
on the hud level you making you stronger, faster, etc etc and reset the moon again restarting the process again.

and werewolf doomguy have no death animation as my thought would be
you won't die as a werewolf but just turn back as doomguy with 25 percent health
not if you got upgrade turning back with 50 or 100 health.
I have made Werewolf sprites that I posted on the forums ago, mind if I post them again so you can take a look and see if you can edit them to Doomguy.
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r&r
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Re: [SPRITES] Spriting Carnival!!

Post by r&r »

Ganbare-Lucifer wrote:
r&r wrote:Werewolf Doom Guy Sprite sheet update version 3
Now with Werewolf doom guy sprites and blue moon sprites

the werewolf heads I use is from a game Phantom Brave but modified.

The smaller blue moons is the concepts like Devil May cry Blue Orb Fragments.
the smaller moon sprite would be drop sprite and they be randomly drop by enemies and collecting all 7 to create a full moon
on the hud level you making you stronger, faster, etc etc and reset the moon again restarting the process again.

and werewolf doomguy have no death animation as my thought would be
you won't die as a werewolf but just turn back as doomguy with 25 percent health
not if you got upgrade turning back with 50 or 100 health.
I have made Werewolf sprites that I posted on the forums ago, mind if I post them again so you can take a look and see if you can edit them to Doomguy.
That actually a awesome job be good to be like full rage werewolf mode
but i'm not a modder, just spritter and idea person.
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r&r
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Re: [SPRITES] Spriting Carnival!!

Post by r&r »

Phantom cultist sprite
Alittle edit that I use the Blood cultist
and the Doom's revenant's skull heads.

Mostly trying to give another version of that
ghost style enemy type.

Able to walk through walls,
can throw homing ghost skulls,
like the Phantasm can do from Blood.
They are non hit-scanners so they shoot fast bullet projectiles.
and when they die they fade away or bust into flames die.
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