I dunno, the putrefier looks pretty ballin'Enjay wrote:The really cool thing about all your recent sprites is that not only are they terrifying nightmares of creatures but they really get across the feeling that their own existence is a hellishly pained and tormented one too. You wouldn't want to meet them, but you really wouldn't want to be them either.
Hell-Forged - Episode 2 (Restarting Eventually)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Hell-Forged - Version 2.00 (Striga p.12)
Re: Hell-Forged - Version 2.00 (Striga p.12)
OK, yeah, maybe that one is enjoying life.
- Captain J
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Re: Hell-Forged - Version 2.00 (Striga p.12)
And i'm waiting him to be the new meme
- ActionAlligator
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Re: Hell-Forged - Version 2.00 (Striga p.12)
he's got that face burp dom vibe going, thank god my sniffer is compromised
Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
Fantastic execution and concept.Amuscaria wrote:Striga monster completed. Took a bit longer than I would have hoped, but w/e.
Could work also as second phase of a "standing" enemy after being...partially gibbed.
Re: Hell-Forged - Version 2.00 (Striga p.12)
Thanks all.
The Hemodemon. Very few fames on this one, so should finish this one pretty quickly.
The Hemodemon. Very few fames on this one, so should finish this one pretty quickly.
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Re: Hell-Forged - Version 2.00 (Striga p.12)
lovely rendering! beautifully detailed. fresh yet familiar, loving the doom64 elemental vibes, (very langolier!) the desaturated theme is coming along nicely. episode two's pallette is looking to be rather pretty indeed!Amuscaria wrote:Thanks all.
The Hemodemon. Very few fames on this one, so should finish this one pretty quickly.
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Re: Hell-Forged - Version 2.00 (Striga p.12)
holy crap that's not what I was expecting lol
interesting... it looks really unique and cool, but to be completely honest, I'm still deciding if I feel it fits with the other monsters. it almost looks like it's from a different game. sorry to be that guy, maybe it fits fine in-game during play... or maybe I'm still adjusting to the extra palette colors?
interesting... it looks really unique and cool, but to be completely honest, I'm still deciding if I feel it fits with the other monsters. it almost looks like it's from a different game. sorry to be that guy, maybe it fits fine in-game during play... or maybe I'm still adjusting to the extra palette colors?
Re: Hell-Forged - Version 2.00 (Striga p.12)
The design with the lateral mandibles is slightly reminiscent of the NuDoom takes on the cacodemon and pain elemental. Looks very cool IMO. How's the frontal view?
Re: Hell-Forged - Version 2.00 (Striga p.12)
Attempt #2:
Original model was too short, and the arms/mandibles had too many teeth that clipped into into the mouth. Also the rendered sprite was too big compared to the Cacodemon. Redid all of it before I get too committed to go back.
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@Gez: Front looks like this -
@ActionAligator: all of the Vampiric enemies have the white/pink and red color scheme.
Original model was too short, and the arms/mandibles had too many teeth that clipped into into the mouth. Also the rendered sprite was too big compared to the Cacodemon. Redid all of it before I get too committed to go back.
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@Gez: Front looks like this -
@ActionAligator: all of the Vampiric enemies have the white/pink and red color scheme.
- ActionAlligator
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Re: Hell-Forged - Version 2.00 (Striga p.12)
Wow, that actually looks a lot better. I think the shape/size was throwing me off or something; looked a little too oval maybe, now it looks more round. I'm still not quite sure I'm used to the new color scheme, but that'll change in time and it looks fantastic regardless!
Re: Hell-Forged - Version 2.00 (Striga p.12)
Keep Doom's aspect ratio in mind. The monster will be 20% taller in-game compared to the preview.ActionAlligator wrote:Wow, that actually looks a lot better. I think the shape/size was throwing me off or something; looked a little too oval maybe, now it looks more round.
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Re: Hell-Forged - Version 2.00 (Striga p.12)
Oh, I see. And this happens on gzdoom no matter the resolution or settings? I have forced 16:9 aspect ratio enabled and I'm at 1920x1080, so doesn't this turn it off?
- Caligari87
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Re: Hell-Forged - Version 2.00 (Striga p.12)
Yes, because GZDoom does aspect ratio correction by default to handle Doom's "squished" aspect ratio on "non-squished" screen ratios.
Modders can selectively adjust the pixel ratio scaling in their maps if they desire.
Modders can selectively adjust the pixel ratio scaling in their maps if they desire.
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Re: Hell-Forged - Version 2.00 (Striga p.12)
ahhh, ok, thx! was worried that I'd maybe been viewing sprites the wrong way this whole time hehe