Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
A few words: It's taken me awhile to update these threads due to some factors.
First of all, I've been very busy with my own personal life the last threeish months, and I have not done much Samsara development within that time frame, except for serious issues. Updating threads is not something I enjoy doing, the text editor is rubbish, so I'd rather not do it with what little free time I have these days, but nonetheless, I'll update as much as I can.
I do not give a shit if people join our server or not to download our mod. I'd rather people download our mod externally than hop in, download and leave. For future reference, all our wads (except the loader and soundtrack), can always be obtained through Euroboros and TSPG. If you look around archives you could also find older versions, we just take down our copies to encourage people to play the newer versions.
Thirdly, I don't do my business here. I was never all that active here to begin with, and I hardly ever check these threads. Especially not these days. If you're lucky I might see any new messages posted here within 3 months. You're just so much better off contacting me through Discord or in our server.
If you're here, presumably you are familiar with Samsara. If you are not, then you may want to look here first. Otherwise, read-on.
Samsara Reincarnation is a continuation of Samsara out of what used to be Extra Heroes. Samsara Reincarnation is a rebranding to signify a departure from the addon era, full of often broken, useless, or outdated code, and a step forward to making better use of what's available, and continuing the vision of giving new life and admiration to the games presented on this project.
Spoiler: Character Roster
Doomguy (Doom, obviously)
Doom 64 Guy (Doom 64)
Fred Chexter (Chex Quest)
Corvus (Heretic)
B.J. Blazkowicz (Wolfenstein 3D)
B.J. Blazkowicz (Castle Totenkopf SDL)
Parias (Hexen)
Daedalon (Hexen)
Baratus (Hexen)
Duke Nukem (Duke Nukem 3D)
Duke Nukem: Life's a Beach (Duke Nukem: Life's a Beach)
Duke Nukem 64 (Duke Nukem 64) [New!]
Security Officer (Marathon)
Ranger (Quake 1)
Ian Paul Freeley (Rise of the Triad)
Taradino Cassatt (Rise of the Triad)
Thi Barrett (Rise of the Triad)
Lorelei Ni (Rise of the Triad)
Doug Wendt (Rise of the Triad)
Blake Stone (A game with his name)
Caleb (Blood)
Strife Player (Uh, the game?)
Eleena (Eradicator)
Space Seal (Corridor 7)
Rebel Moon Commando (Rebel Moon Rising)
Kyle Katarn (Star Wars: Dark Forces)
Aldus Kaden (In Pursuit of Greed)
Tobias Locke (In Pursuit of Greed)
Xith (In Pursuit of Greed)
Specimen 7 (In Pursuit of Greed)
Theola Nom (In Pursuit of Greed)
Jack (Disruptor)
Grondoval (Witchaven)
Gordon Freeman (Half Life)
Adrian Shephard (Half Life Opposing Force)
Lo Wang (Shadow Warrior)
Cybermage (I don't expect you to know this one, but Cybermage)
Jon (Powerslave or Exhumed)
Leonard (Redneck Rampage)
Bitterman (Quake 2)
Demoness (Hexen 2)
James Bond (Goldeneye 007)
Petton Everhail (Catacombs 3D)
Daniel Garner (Painkiller) [New!]
Prisoner 849 (Unreal) [New!]
B.J. Blazkowicz (Return to Castle Wolfenstein) [New!!!]
Sarge (Quake 3 Arena) [New!]
Pyro-GX (Descent) [New!]
J.C. Denton (Deus Ex) [New!]
Spoiler: Downloads and Installation
You should put all of these in the folder with your source port. You need Freedom or a legal copy of Doom/Doom2/Final Doom, Heretic, Hexen, or Strife. Your load order should be in this order:
Reincarnation (3rd person view models - OPTIONAL): Google or Direct
Reincarnation (classes - REQUIRED): Google or Direct
ReMixer (monsters - OPTIONAL): Google or Direct
Zandronum Patch (Only use if you want to use extra Zandronum features - OPTIONAL): Google or Direct
Goldeneye models (Goldeneye enemy models - OPTIONAL if you don't plan on using Goldeneye enemies): Google or Direct
Soundtrack (music - OPTIONAL): Google
Loader file (used if you like to drag and drop over the exe, do not drag other reincarnation files): Google
Discord Managment
LuisDHR19971
Zircon
Pangoro
Radiocaster
King Makron
Former Developers
Jesh
Dynamo
Hiragamer98
IvanDobrovski
Magnolia
Additional Credits
TerminusEst13 for creating Samsara
Ijon Tichy for making many Samsara systems
Kinsie for maintaining Samsara after 0.31
Nax for assisting early Extra Heroes and fixing some player classes
Donald for creating Witchaven and Half Life class
Gardevoir for their Strife addon
Cyantusk for balance tweaks and In Pursuit of Greed Class
Cruduxy Pegg for polishing ZBloodX addon
BouncyTEM for their Corridor 7 addon
tehvappy50 for their Doom64 addon
The_Riet for adding Katarn
Lex Safonov for their Shadow Warrior TC
PresidentPeople for allowing the use of their Zandronum player sprites temporarily
Max-ED for their Re-Exhumed addon
Doorhenge for making widescreen friendly hexen mace
Knight_Kin for making the Hexen weapons improvement project
Scotty for creating the code for a laser guided RPG system
TheCamaleonMaligno for their Q2 addon as a base
LanHikariDS for making a fullscreen bitterman hud
-Jes- for tweaking Eleena
Special Thanks
Hiragamer for his amazing work on HUDs and every art related stuff
Zircon for coming up with tipbox and some Hexen 2 ideas
Kaminsky for providing technical services to the creation of this mod
Powerful_Hoe for providing a multiplayer service and group for testing online features (and being beautiful and nice!)
Watermelon for teaching Jesh ACS
Flynn Taggart for coming up with ideas and being a good artist
Jack Freeman for services for the mod and creating the original Bond class
Meleemario for being a good friend to Shiny Metagross
LtMajordude for gathering information needed to make this Compendium possible
GZDoom and Zandronum developers
ID Software (For Doom, Doom II, Catacomb 3D, Wolfenstein 3D, Quake, and Quake II, as well as publishing Heretic, Hexen, and Hexen II. And the Doom engine, this project wouldn't be possible without it)
Team TNT for TNT Evilution
Raven Software (For Heretic, Hexen, Hexen II, Hexen II Portals of Praevus, CyClones, and ShadowCaster)
JAM Productions (For Blake Stone)
DIP (Developers of Incredible Power) (For Rise of the Triad)
Apogee Software (For publishing Blake Stone & Rise of the Triad)
Accolade Inc. (For Eradicator)
Monolith Productions (For Blood)
Midway Games LtD. (For Doom 64)
Capstone Software (For Corridor 7, Witchaven, and Operation Body Count)
Fenris Wolf (For Rebel Moon Rising)
Rogue Entertainment (For Strife and Quake Mission Pack 2: Dissolution of Eternity)
Mind Shear Software (For In Pursuit Of Greed/Assassinators)
Insomniac Games (For Disruptor)
Xatrix Entertainment (For Redneck Rampage and Quake 2 Ground Zeros)
LucasArts Entertainment Company LLC (For Star Wars Dark Forces and Jedi Knight Dark Forces II)
Valve Software (For Half Life and Half-Life 2)
Gearbox Software (For Half-Life Opposing Force and Blue Shift)
3D Realms Entertainment Inc. (For Duke Nukem 3D and Shadow Warrior)
Eurocom Entertainment Software (For Duke Nukem 64)
Origin Systems (For Cybermage)
Lobotomy Software (For Powerslave)
Hipnotic Software (For Quake Mission Pack 1: Scourge of Armagon)
RareWare LtD. (For Goldeneye 007)
Eon Productions (For the James Bond 007 film franchise and the Goldeneye Movie)
SoftDisk Inc. (For Catacomb Adventure series)
Wolf Skevos Jones (For the Castle Totenkopf SDL mod for Wolfenstein 3D), as well as being an inspiration to develop mods
People Can Fly (For Painkiller)
Epic Games (For Unreal)
Gray Matter Interactive (For Return To Castle Wolfenstein)
Parallax Software (For Descent)
Ion Storm (For Deus Ex)
Stronghold Team (For Stronghold: On the Edge of Chaos)
Far canal, that's a lot of player classes. Looking forward to giving this a kick-around! That Goldeneye player class in particular looks outright inspired.
I've been playing around with something Samsara-inspired lately, so it must be something in the air. Kudos for sticking with that old codebase and it's, uh, eccentricities, and extending it so deeply! Did you have to do much in the way of rewriting?
Oh, by the way, this might come in useful based on that trailer: Quake 2 Test build HUD face
Kinsie wrote:Far canal, that's a lot of player classes. Looking forward to giving this a kick-around! That Goldeneye player class in particular looks outright inspired.
I've been playing around with something Samsara-inspired lately, so it must be something in the air. Kudos for sticking with that old codebase and it's, uh, eccentricities, and extending it so deeply! Did you have to do much in the way of rewriting?
Oh, by the way, this might come in useful based on that trailer: Quake 2 Test build HUD face
There was a little bit rewriting in the ACS, but more prominently, most of the changes in the ACS come down to either extending what was already there, or optimizing certain functions in the ACS. If I recall correctly, from using acsprofile, the amount of instructions run at once was reduced to something like less than half of what it was before (particularly in Samsara_Spawn in what used to be script_auto. You know, the one that loops during the entire game, the big one). All of the ACS was entirely reorganized. Wait until you see the changelog, because when I mentioned hundreds of bug fixes and additional features, I was not exaggerating.
Say, if you're going to have James Bond as he appeared in GoldenEye 007, I understand that he had no actual voice in that game; but I think it would be a cool idea to clip some of Brosnan's lines from his era of Bond films. What do you think?
openroadracer wrote:Say, if you're going to have James Bond as he appeared in GoldenEye 007, I understand that he had no actual voice in that game; but I think it would be a cool idea to clip some of Brosnan's lines from his era of Bond films. What do you think?
Good to see Samsara is still getting some love, it's one of those mods i carry constantly on my phone.
If you guys need testers to try and find zero-day bugs, lemme know! I used to have another account here but i found it was recently breached and banned (which is sad), but i tested lots of mods in the pass.
As for the rest itself: congratulations! Definitely looking forward to it!