Ashes Afterglow TC - closing the vault

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AmissaAnima
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by AmissaAnima »

To start off i would like to thank Plasma for providing me with an answer regarding the Titan Stim. Buttonboy while i appreciate you taking time and effort creating a meme out of a request made by me, I have an hard time understanding what it actually means.

By the by Vos this is not really a big thing, But in the tutorial level of the remade episode 1 The player has the option of getting the UZI at the start of the game by throwing a precise pipebomb that kills one of the guards, This blast pushes the guard/guards out on the ground with the UZI he was carrying, As i said this is not really a big thing and i myself don't see an issue with this, And it's honestly up to you if you want to decide if this should stay or not.
Last edited by AmissaAnima on Sun Feb 06, 2022 2:41 am, edited 1 time in total.
SaveTheDoomer
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by SaveTheDoomer »

Great, thanks for the update with the infiniteammo fix, it will adds lots of fun!
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ButtonBoy
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ButtonBoy »

First off, Amissa, you asked and I delivered, you asked me to make a meme taking the micky out story, so made a meme about how the story is confusing, that meme in on itself was a bit confusing, and for that I apologise, now this idea just came to me as I was perusing the old ashes 2063 forum, I encountered the old original incarnation of the cannibals, and I believe that that old sprites would work really well as a sort of nuclear zombie or mutated scavver type enemy, obviously spruce up the sprites a bit more and I know we already have the laughing toms, and I know the idea it's a tad cliché, but I think it would honestly fit the supposed theme of the so called "death zone", with it containing unimaginable horrors, so I think this would be right at home, so take a look at the picture, don't you think it kinda fits?
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Vostyok
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Vostyok »

I was considering using these guys again, but probably with fresh sprites. It would be interesting to see non-cannibal mutants in the wasteland.

In other news have re-uploaded V1.10 of Afterglow. There were a few glitches with explosion actors and also Retromuffin34 has gone out of her way to raise all the speaking parts volumes, as well as rigged up the Lucy character so her chasecam sprites work now. Also optimized a few sounds and matched up footstep sounds with some better versions depending on material. So many thanks to her!
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AmissaAnima
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by AmissaAnima »

Imo those unused models looks like the Wildmen from Fallout 3, Maybe you could update those models and design them similar to the concept of the Wildmen Vos? Could be something interesting to see in the game. The concept of the Marked Men from FNV could also provide some useful working material.
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Pachira
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Pachira »

What does Garavito want me to do? All I can do is go up to him and this is the results

https://steamuserimages-a.akamaihd.net/ ... rbox=false

This is after doing the duel
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AmissaAnima
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by AmissaAnima »

Pachira wrote:What does Garavito want me to do? All I can do is go up to him and this is the results

https://steamuserimages-a.akamaihd.net/ ... rbox=false

This is after doing the duel
Did you make sure that you reported Prosperity's weakness to him?
Spoiler:
If you've done that you should get a dialogue choice regarding that topic when talking with him again, And a quest that sends you to the dome. (If that somehow doesn't work you've stumbled onto an bug)
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Pachira
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Pachira »

AmissaAnima wrote:
Pachira wrote:What does Garavito want me to do? All I can do is go up to him and this is the results

https://steamuserimages-a.akamaihd.net/ ... rbox=false

This is after doing the duel
Did you make sure that you reported Prosperity's weakness to him?
Spoiler:
If you've done that you should get a dialogue choice regarding that topic when talking with him again, And a quest that sends you to the dome. (If that somehow doesn't work you've stumbled onto an bug)
I've told him about the weakeness already before. Already gave
Spoiler:
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AmissaAnima
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by AmissaAnima »

Pachira wrote:
AmissaAnima wrote:
Pachira wrote:What does Garavito want me to do? All I can do is go up to him and this is the results

https://steamuserimages-a.akamaihd.net/ ... rbox=false

This is after doing the duel
Did you make sure that you reported Prosperity's weakness to him?
Spoiler:
If you've done that you should get a dialogue choice regarding that topic when talking with him again, And a quest that sends you to the dome. (If that somehow doesn't work you've stumbled onto an bug)
I've told him about the weakeness already before. Already gave
Spoiler:
Do you have any spare spores left? As you have to poison the water reservoirs located in the tunnels beneath the town, If you've given all of the spores to the Doc you're unable to pursue his questline further. If i remember correctly You need to have at least 3 spores to fulfill the requirements of that quest.
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Pachira
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Pachira »

I think I've found 4 and sold 4, so I guess I'll have to help the Baron instead. Oh well, there's always the next run through.
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AmissaAnima
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by AmissaAnima »

Pachira wrote:I think I've found 4 and sold 4, so I guess I'll have to help the Baron instead. Oh well, there's always the next run through.
There are a total of 5 spores located in the Dome, I don't remember exactly where all of them are.
I'm sorry to hear about your predicament, Hopefully you'll continue to enjoy your playthrough nevertheless.
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Ihavequestions
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Ihavequestions »

Just writing to confirm the map 17 exit bug has been successfully fixed. Thank you, Vos.
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AmissaAnima
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by AmissaAnima »

Glad to see something that game breaking has finally been fixed.
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RubyEyeShabranigdu
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by RubyEyeShabranigdu »

I think this is a BUG! (Latest version of Ashes 2063 with GZDoom 4.7.1)
If you hit exit while on the bike (Tutorial Level) this happens:
https://imgur.com/a/su5cWsT
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ButtonBoy »

AmissaAnima wrote:Imo those unused models looks like the Wildmen from Fallout 3, Maybe you could update those models and design them similar to the concept of the Wildmen Vos? Could be something interesting to see in the game. The concept of the Marked Men from FNV could also provide some useful working material.
A marked men kind of enemy would be pretty awesome, another idea would be maybe a ghoul like enemy, also from fallout, we could also have ghoul npcs, that would be neat
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