recoloring doesn't necessarily have to be all that big a deal, if you have all of those on the same layer, though it would happen differently depending on what tools you used. I have recolor bits of this thing a few times and they are all over the place. I used the "paint bucket" tool with "contiguous" turned off, and pertinent areas selected with the "lasso" tool if they shared space with the same colors in places where I didn't want them changed. rather tedious but I had to do each frame individually.
vuf13z.gif
jerking needlessly as reduced size gifs tend to on this forum, fortunately only noticeably on one frame, so I can stand it.
an "experiment" of a sort to see if i could make monsters with customizable parts via layering in the textures lump, but it doesn't work with most elements since they will be in front of and in back of other ones at different points in each sequence and at each angle. however I can definitely reuse the legs and swap in different heads or hats if I wish, though unfortunately probably not ones I already made for different monsters, since I foolishly used my 2003ish sprites increased ten times as a base, quite forgetting that even at that time I was using "scale" properties to keep consistent monsters that I had inadvertently drawn at different sizes.
fyipwalkold.gif
the 2003 version has not aged as poorly as some others I made then, and unlike a lot of 4 frame doom monster animations, actually looks like it is walking from the side angles. at least inside the game it does. Right here it looks like it is dancing poorly to whatever music you have playing, and if you aren't playing any then I imagine the creature looks even stupider.
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