[SPRITES] Spriting Carnival!!
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: [SPRITES] Spriting Carnival!!
ARGH! that got boring real fast...
and due to my piss-poor screen I hadnt even noticed the skin-colour difference till you said it. I tilted the screen and bam, all the resultant work an utter mess. so I've given up on it in a fit of pique for now.
I forgot how annoying spritng monsters is, all the bloody rotations and all that spunk.
In truth I'm far too busy to actually get this done now...
so fuck it. it will remain a good idea if nothing else...
heres the wip as far as I got:
should anyone with more time/patience like the concept and want to finish it if such an idea pleases...
As I say, thats me out... it was bad enough as it was but having to go and do recolouring it all again has just got my back up now...
and due to my piss-poor screen I hadnt even noticed the skin-colour difference till you said it. I tilted the screen and bam, all the resultant work an utter mess. so I've given up on it in a fit of pique for now.
I forgot how annoying spritng monsters is, all the bloody rotations and all that spunk.
In truth I'm far too busy to actually get this done now...
so fuck it. it will remain a good idea if nothing else...
heres the wip as far as I got:
should anyone with more time/patience like the concept and want to finish it if such an idea pleases...
As I say, thats me out... it was bad enough as it was but having to go and do recolouring it all again has just got my back up now...
-
- Posts: 1558
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: [SPRITES] Spriting Carnival!!
Nintendo lawsuit in 3...2...1...HydroFS02 wrote:Never seen anyone attempt a proper Doom-esque Mario sprite before, since most Mario sprite replacements for Doom just rip from the official games.
-
- Posts: 223
- Joined: Sun Nov 03, 2019 6:01 am
Re: [SPRITES] Spriting Carnival!!
Please don't dare bring this overused joke on the forums. Just don't.ramon.dexter wrote:Nintendo lawsuit in 3...2...1...HydroFS02 wrote:Never seen anyone attempt a proper Doom-esque Mario sprite before, since most Mario sprite replacements for Doom just rip from the official games.
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [SPRITES] Spriting Carnival!!
sir/ma'am, this is a Wendy's sprite thread
-
- Posts: 203
- Joined: Thu Oct 24, 2013 9:04 pm
Re: [SPRITES] Spriting Carnival!!
Aw man... I really hope you come back to it someday, it looks greatosjclatchford wrote:ARGH! that got boring real fast...
and due to my piss-poor screen I hadnt even noticed the skin-colour difference till you said it. I tilted the screen and bam, all the resultant work an utter mess. so I've given up on it in a fit of pique for now.
I forgot how annoying spritng monsters is, all the bloody rotations and all that spunk.
In truth I'm far too busy to actually get this done now...
so fuck it. it will remain a good idea if nothing else...
As I say, thats me out... it was bad enough as it was but having to go and do recolouring it all again has just got my back up now...
-
- Posts: 706
- Joined: Tue Jul 15, 2003 5:15 pm
- Location: misplaced
Re: [SPRITES] Spriting Carnival!!
recoloring doesn't necessarily have to be all that big a deal, if you have all of those on the same layer, though it would happen differently depending on what tools you used. I have recolor bits of this thing a few times and they are all over the place. I used the "paint bucket" tool with "contiguous" turned off, and pertinent areas selected with the "lasso" tool if they shared space with the same colors in places where I didn't want them changed. rather tedious but I had to do each frame individually.
an "experiment" of a sort to see if i could make monsters with customizable parts via layering in the textures lump, but it doesn't work with most elements since they will be in front of and in back of other ones at different points in each sequence and at each angle. however I can definitely reuse the legs and swap in different heads or hats if I wish, though unfortunately probably not ones I already made for different monsters, since I foolishly used my 2003ish sprites increased ten times as a base, quite forgetting that even at that time I was using "scale" properties to keep consistent monsters that I had inadvertently drawn at different sizes. the 2003 version has not aged as poorly as some others I made then, and unlike a lot of 4 frame doom monster animations, actually looks like it is walking from the side angles. at least inside the game it does. Right here it looks like it is dancing poorly to whatever music you have playing, and if you aren't playing any then I imagine the creature looks even stupider.
jerking needlessly as reduced size gifs tend to on this forum, fortunately only noticeably on one frame, so I can stand it.an "experiment" of a sort to see if i could make monsters with customizable parts via layering in the textures lump, but it doesn't work with most elements since they will be in front of and in back of other ones at different points in each sequence and at each angle. however I can definitely reuse the legs and swap in different heads or hats if I wish, though unfortunately probably not ones I already made for different monsters, since I foolishly used my 2003ish sprites increased ten times as a base, quite forgetting that even at that time I was using "scale" properties to keep consistent monsters that I had inadvertently drawn at different sizes. the 2003 version has not aged as poorly as some others I made then, and unlike a lot of 4 frame doom monster animations, actually looks like it is walking from the side angles. at least inside the game it does. Right here it looks like it is dancing poorly to whatever music you have playing, and if you aren't playing any then I imagine the creature looks even stupider.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 17
- Joined: Mon Apr 05, 2021 9:19 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: [SPRITES] Spriting Carnival!!
More Mario stuff. Redone the shading/palette and added a couple more characters. Would like to work on this some more in the future for a player skin, companion mod, or something else but I'm really not good at animating sprites properly.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
Re: [SPRITES] Spriting Carnival!!
"Bomb has been planted !"
You do not have the required permissions to view the files attached to this post.
-
- Posts: 428
- Joined: Sat Dec 18, 2004 4:58 am
Re: [SPRITES] Spriting Carnival!!
Still can't figure out how to embed videos from imgur but here we are.
I felt in an animating mood and found this nice ASVAL courtesy of Thfpjct or 'the fox' over in the resources section
60fps and deliciously compressed by imgur
https://imgur.com/fWN8dlH
I felt in an animating mood and found this nice ASVAL courtesy of Thfpjct or 'the fox' over in the resources section
60fps and deliciously compressed by imgur
https://imgur.com/fWN8dlH
Spoiler:
-
- Posts: 2809
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: [SPRITES] Spriting Carnival!!
Some time ago i've ripped a few items from Countdown Vampires (PSX).
It was a very cheesy Resident Evil clone that somehow found its way amongst fans.
But now i've ripped almost all sprites, if not all of them. those small holes in them are meant to be black pixels that are rendered by the game itself.
Software used was jPSXDec.
Have fun!
It was a very cheesy Resident Evil clone that somehow found its way amongst fans.
But now i've ripped almost all sprites, if not all of them. those small holes in them are meant to be black pixels that are rendered by the game itself.
Software used was jPSXDec.
Have fun!
-
- Posts: 90
- Joined: Fri Apr 19, 2019 11:22 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: Intel (Modern GZDoom)
- Location: Q3DM17, The Longest Yard
Re: [SPRITES] Spriting Carnival!!
we modern warfare 2019 now baby
(full set coming soon ish)
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: [SPRITES] Spriting Carnival!!
Edited from SplitWolf's extended spriteset and the WolfStone 3D minigame in Wolfenstein 2.
-
- Posts: 177
- Joined: Sat Sep 04, 2021 3:13 am
Re: [SPRITES] Spriting Carnival!!
That rendering style just instantly makes me think of Fallout 1 and 2's inventory sprites, and now I want to play them againDr_Cosmobyte wrote:Some time ago i've ripped a few items from Countdown Vampires (PSX).
It was a very cheesy Resident Evil clone that somehow found its way amongst fans.
But now i've ripped almost all sprites, if not all of them. those small holes in them are meant to be black pixels that are rendered by the game itself.
Software used was jPSXDec.
Have fun!
-
- Posts: 145
- Joined: Sun May 22, 2011 4:55 am
- Location: Somewheres in PA.
Re: [SPRITES] Spriting Carnival!!
Just a quick sprite sheet I've been messing with. Introducing Dave...
You do not have the required permissions to view the files attached to this post.
-
- Posts: 145
- Joined: Sun May 22, 2011 4:55 am
- Location: Somewheres in PA.
Re: [SPRITES] Spriting Carnival!!
Just finished up an old project besides Dave. Another grunt sheet. Enjoy.
You do not have the required permissions to view the files attached to this post.