Ashes Afterglow TC - closing the vault

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CyberneticPhantom
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by CyberneticPhantom »

I'm pretty certain it's already confirmed we'll be playing as Porcelain for one of the expansions since one of the additional endings from one of the updates was teasing her adventure. I know Joe said there's at least two expansions being worked on from other people so unless it falls through one of those will be seeing Porcelain's top side adventure. There is still room for speculation on who we'll be playing as and what we'll be doing for the other one though unless it's that Anthology style thing Vostyok mentioned a little while back but they weren't certain on doing last time we heard about it.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

CyberneticPhantom wrote:I'm pretty certain it's already confirmed we'll be playing as Porcelain for one of the expansions since one of the additional endings from one of the updates was teasing her adventure. I know Joe said there's at least two expansions being worked on from other people so unless it falls through one of those will be seeing Porcelain's top side adventure. There is still room for speculation on who we'll be playing as and what we'll be doing for the other one though unless it's that Anthology style thing Vostyok mentioned a little while back but they weren't certain on doing last time we heard about it.
I knew I heard that there was two expansions in the works, and if we get to play as Porcelain in one that would be so cool, I literally can't wait for the expansions, I need more ashes to play, I'm hopelessly addicted, it's all just sooooo good!
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AmissaAnima
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

I think you could use that obsession with Ashes as a way to promote it's greatness in other places, Or try to find a group of people you can work together with to create your own Ashes mod, The power of obsession is endless if you can find a way to handle it's power without losing control.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Autumnsolsticxe »

I only made an account to talk about Ashes Afterglow.

I'm that kind of stalker who happens to be a guest on every forum unless absolutely necessary, and I've played Ashes 2063 when it first came out a couple? years ago. To anyone reading this, if you've played Ashes 2063 and you haven't touched Afterglow yet... What the F*CK ARE YOU DOING? THIS WILL BLOW YOUR MIND. THIS IS ASHES 2063 ON STEROIDS. THIS IS ASHES POST INTENSIVE THERAPY AND LIFE CHANGING ROUTINES. IT'S WAY TOO GOOD TO BE REAL.

No, seriously, this mod is AMAZING. I've been playing doom since I was 6 (Then again I'm only 20, so I discovered the game fairly late), and not once has a mod got me this hooked into it. I understand the craze for gameplay mods such as brutal doom, project brutality... But this... This is a gem. There's nothing like it, it's an entirely different game running on the doom engine. I don't play games as much as I used to when I was in my early teens, I rarely spend more than an hour playing nowadays... I BINGE PLAYED THIS. Every day I put in at least 3 hours trying to figure out where to plant the bombs in the junkyard, looking for Smiley after he double-sided me, and cursing the biodome for being a literal maze, and I'm writing this RIGHT after I finished the story.

Ashes 2063 was cool, it was those every-few-years total conversions that you find very interesting and play through once then never touch it again. It was linear and straight to the point. However, Ashes Afterglow takes everything Ashes 2063 did good and just keeps adding into it. The quests, the stories, the dialogues, I loved everything about it. As someone who loves wasteland/post-apocalyptic game, this mod is a gift from god that NO ONE should go without playing. Honestly, this isn't even Doom anymore, it's a completely different experience.

I found several easter eggs that gave me good laughs and widened my eyes with happiness. I don't remember all of them, but I remember the Cabal Co. barrels in a train car, Duke Burger crates in the one next to it, and the "3,6 roetgens" from Chernobyl in the submarine's reactor.
I also am SURE that Prosperity and its story were based on Fallout 1's Junktown. The entrance to the town and the feud between the water baron and the roamers... Bravo. I'm just speechless, and I can't wait for Episode 3. Thank you for entertaining me for the past week, Vostyok and Co.

P.S The Napalm Launcher is pretty weak, no?
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Plasmazippo »

hazzmati wrote:Discovered a new bug. When you kill the ghost enemies with the master blaster they leave a static upright sprite with a big flame it doesn't seem to look right. I Don't remember seeing it previously. Just before the death cycle is done it looks normal and then at the last frame it changes to the weird looking death-flame sprite

[imgur]https://imgur.com/cSkG5bEhttps://imgur.com/cSkG5bE[/imgur]

Found the problem! Here's the Haunt's "burning death" code in v1.05, which works perfectly:

Code: Select all

   crash.fire:
    GHST P 3 bright A_PlaySound("haunt/burn")
	GHST Q 3 bright A_SpawnItemEX("HauntDeathImage", 0, 0, 0, 0, 0, 0, 0, SXF_TRANSFERPOINTERS)
	GHST P 3 bright A_SetSolid
	GHST QPQPQPQ 3 bright A_FadeIn(0.5)
	GHST RSTUVTUVTUVTUVTUVWX 4 bright
	GHST Y 3 A_SetSolid
	GHST Z -1
	stop
And here it is in v1.06 and 1.08:

Code: Select all

   crash.fire:
    GHST P 3 bright A_PlaySound("haunt/burn")
	GHST Q 3 bright A_SpawnItemEX("HauntDeathImage", 0, 0, 0, 0, 0, 0, 0, SXF_TRANSFERPOINTERS)
	GHST P 3 bright A_SetSolid
	GHST QPQPQPQ 3 bright A_FadeIn(0.5)
	GHST RSTUVTUVTUVTUVTUVWX 4 bright
	GHST P 3 A_SetSolid
	GHST Q -1 A_NoBlocking
	stop
The problem is in the two lines before "stop" in the "crash.fire" state. In v1.06+, it incorrectly calls the "GHST P" and "GHST Q" sprites, which are from the START of the burning sequence (the sprites are in alphabetical order, A to Z). The correct sprites are "GHST Y" and "GHST Z", like in v1.05.

If you change this...

Code: Select all

	GHST P 3 A_SetSolid
	GHST Q -1 A_NoBlocking
... into this...

Code: Select all

	GHST Y 3 A_SetSolid
	GHST Z -1 A_NoBlocking
... the game will call forth the correct sprites of an extra crispy Haunt brain lying on the ground.

Until the next hotfix comes out, it's a very simple fix on the player's side. Open the AshesAfterglow PK3 file (I prefer to use SLADE for this), go to the Actors folder, then Enemies, and open Enemies.txt. Ctrl+F one of the lines of code above to find the Haunt's code, then replace the P and Q for Y and Z. Save it and boom, you're good to go 8-)
Last edited by Plasmazippo on Fri Jan 28, 2022 6:37 am, edited 2 times in total.
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ButtonBoy
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

AmissaAnima wrote:I think you could use that obsession with Ashes as a way to promote it's greatness in other places, Or try to find a group of people you can work together with to create your own Ashes mod, The power of obsession is endless if you can find a way to handle it's power without losing control.
That's a great idea!, but what communities do you reckon would like to hear/learn about ashes, I could try some of the other forums but I'm not to sure where to start, and about creating my own mod, I wish I could, but my extent of knowledge is limited to a few online classes, and digging through a few pk3's and wads to muck about in them, and when I do that I really don't know what I'm doing, so that's kind of a no go
hazzmati
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by hazzmati »

Wow Plasmazippo I'm impressed that you managed to find the error. And thanks that's certainly handy. Good thing this is fixable without needing to restart the game.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

ButtonBoy wrote:
AmissaAnima wrote:I think you could use that obsession with Ashes as a way to promote it's greatness in other places, Or try to find a group of people you can work together with to create your own Ashes mod, The power of obsession is endless if you can find a way to handle it's power without losing control.
That's a great idea!, but what communities do you reckon would like to hear/learn about ashes, I could try some of the other forums but I'm not to sure where to start, and about creating my own mod, I wish I could, but my extent of knowledge is limited to a few online classes, and digging through a few pk3's and wads to muck about in them, and when I do that I really don't know what I'm doing, so that's kind of a no go
Something big like 4chan ought to do it, Or some place that hasn't heard about this game yet, You may even send it to some friend group on either Discord or Facebook or any other social media platform.
What i meant regarding to creating your own Ashes mod is to try and create a group of people that has the skills required to perform the tasks required for the creation of the mod, It's not easy sure but think of how fun it will be if you're involved in a team of mod creators, It will be many test and tries crashes and bugs while you create one, And that's exactly why you need a team of people, So anyways just do what feels more of your style.
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ButtonBoy
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

AmissaAnima wrote:
ButtonBoy wrote:
AmissaAnima wrote:I think you could use that obsession with Ashes as a way to promote it's greatness in other places, Or try to find a group of people you can work together with to create your own Ashes mod, The power of obsession is endless if you can find a way to handle it's power without losing control.
That's a great idea!, but what communities do you reckon would like to hear/learn about ashes, I could try some of the other forums but I'm not to sure where to start, and about creating my own mod, I wish I could, but my extent of knowledge is limited to a few online classes, and digging through a few pk3's and wads to muck about in them, and when I do that I really don't know what I'm doing, so that's kind of a no go
Something big like 4chan ought to do it, Or some place that hasn't heard about this game yet, You may even send it to some friend group on either Discord or Facebook or any other social media platform.
What i meant regarding to creating your own Ashes mod is to try and create a group of people that has the skills required to perform the tasks required for the creation of the mod, It's not easy sure but think of how fun it will be if you're involved in a team of mod creators, It will be many test and tries crashes and bugs while you create one, And that's exactly why you need a team of people, So anyways just do what feels more of your style.
Sounds good :D , I'm a part of a few discord groups who may not have heard of 2063/afterglow, so it'll be good to spread the word, I love this mod, and so do many others, but it deserves much more attention, so yeah, I'll update you guys on the details later, Cheers! :D
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Gez »

AmissaAnima wrote:Athena just screams Shodan from a mile away, She's just good at hiding her intentions.
Honestly, are there any AI in fiction that don't turn into Shodans eventually?
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

Gez wrote:
AmissaAnima wrote:Athena just screams Shodan from a mile away, She's just good at hiding her intentions.
Honestly, are there any AI in fiction that don't turn into Shodans eventually?
None that I know of haha, it's an iconic thing at this point but gets kinda predictable after a while.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Plasmazippo »

Gez wrote:
AmissaAnima wrote:Athena just screams Shodan from a mile away, She's just good at hiding her intentions.
Honestly, are there any AI in fiction that don't turn into Shodans eventually?
There was VEGA, before he was retconned to crap.
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Ihavequestions
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Ihavequestions »

Plasmazippo wrote:Until the next hotfix comes out, it's a very simple fix. Open the AshesAfterglow PK3 file (I prefer to use SLADE for this), go to the Actors folder, then Enemies, and open Enemies.txt. Ctrl+F one of the lines of code above to find the Haunt's code, then replace the P and Q for Y and Z. Save it and boom, you're good to go 8-)
Wow, dude! This is gold! You've made this world just a little bit better.

I need to ask this question for a clearer understanding, though: Does your fix only refer to the crash.fire state, or does it also refer to the BURN state above which has the same two lines of code before stop?
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AmissaAnima
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

Plasma is a pretty cool dude.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

AmissaAnima wrote:Plasma is a pretty cool dude.
Agreed they definitely a really cool dude :D, I did what the instructions told me to do and it worked like a treat, also I just had a pretty neat idea, what if we get Romero's attention on ashes, I know that he reviewed blade of agony a while back and he said it was one of the best doom mods he had ever seen so what he knew about Ashes?, it'll definitely get a fair bit of publicity if the og doom man himself takes a look at it, does he have a public email or something like that, I'm not really a big social media user, at least not anymore so I don't have Facebook or twitter and the like so ,I'm taking a mental health break, but if he has a public email or something like that I could definitely email it to him or maybe if one of you guys who does have a social media account on any platform he is a part of could let him know, hat could work too
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