[SPRITES] Spriting Carnival!!

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XLightningStormL
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Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »


(Additional Credits: Fulsam)

Metadoom's Gauss Cannon is nice, very fitting to Doom, however it's also oversized (even bigger than the BFG9000) lacks a few important details (such as the guiding ring?) and still looks like it's a prototype -- not to forget that the muzzle flash was whack (big IMO) and the pickup sprite is raw to say the least.

Basically this remedies those issues:
- it slims the weapon down (now the same height, but slightly less wider than the base game BFG9000)
- Addition of the guiding ring(?) and a barrel (scaled down plasma gun emitter)
- Various parts from the BFG9K have been used to fill in shadow space and flatten out the weapon, pipes added on coil devices as an "electrical accelerator" (jk, actually added to make the GC look more familiar but different from the BFG9K as well as more consistent with the rear capacitor things)
- Forward blue lights now function as a "Gauss Activation Light" (IRL Gauss Guns are supposed to be turned on and off during firing, not before or after iirc)
- Primary muzzle flash is now consistent with the vanilla Plasma Gun, added secondary muzzle flash to first two firing states.
- Pickup sprite is more consistent with vanilla weapons; the chainsaw handling has been replaced for more UAC consistent "big fackin gun" layout.
Last edited by XLightningStormL on Fri Dec 31, 2021 8:58 pm, edited 1 time in total.
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Kinsie
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Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

The Gauss Cannon sprites were by Fulsam. Please check the CREDITS.TXT lump for proper credits, and to give them where it's due.
Kominate
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Re: [SPRITES] Spriting Carnival!!

Post by Kominate »

I was gonna start working on this guy today since University kept me a little bit busy. How does he looks?
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Beta WNO Soldier.png
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openroadracer
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Re: [SPRITES] Spriting Carnival!!

Post by openroadracer »

Kominate wrote:I was gonna start working on this guy today since University kept me a little bit busy. How does he looks?
Trying to port one of Strasse's commandos from Wolfenstein: The New Order to classic DooM? He certainly looks imposing and sinister, I'll give you that.
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CherubCorps
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Re: [SPRITES] Spriting Carnival!!

Post by CherubCorps »

Black Death horse, 8 frames. Something non-anime angel for a change.
BlackHorse.gif
BlackHorse.gif (16.43 KiB) Viewed 7894 times
BlackHorse-smol.gif
BlackHorse-smol.gif (3.97 KiB) Viewed 7894 times
Black Horse Sprite.png
Black Horse Sprite.png (8.85 KiB) Viewed 7894 times
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Ganbare-Lucifer
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Re: [SPRITES] Spriting Carnival!!

Post by Ganbare-Lucifer »

CherubCorps wrote:Black Death horse, 8 frames. Something non-anime angel for a change.
BlackHorse.gif
BlackHorse-smol.gif
Black Horse Sprite.png
Oh cool! I always wanted to see demon monsters on Doom based on chess pieces!
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

you could also use that effect which positions the halos above monster sprites to give different heads to generic bodies, like "Helmethead" in zelda 2. Or Horsehead, I suppose.
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »


little preview of a quaint little SPAS-12 i'm working on, sounds and sprites by me :3:
model from sketchfab, artist is stilobique, i just rendered it in blender and adjusted proportions to be more correct :V

and, yes i'm releasing a sprite sheet once i'm done :y
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TommyGalano5
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Re: [SPRITES] Spriting Carnival!!

Post by TommyGalano5 »

First monster/player sprite of the year, inspired by the Steel Legion of Armageddon in Warhammer40k due to it's overall color scheme and appearance (being a WW2 GI) and yeah ADS as well can't have that
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WW2 Steam or Diesel Punk_20220101221557.png
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

Made by me, designed by me:

Chaingun with Chainsaw Handle
minigunsheet.png
(Credits: God knows who made the chaingun base sprites, JoeyTD, ID Software)
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ChopBlock223
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Re: [SPRITES] Spriting Carnival!!

Post by ChopBlock223 »

CherubCorps wrote:
BlackHorse.gif
This makes me think of those giant murderdogs in Drakkhen, popping their heads out of the ground and then blasting you with eye lasers. And no, that doesn't make sense in context.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

TommyGalano5 wrote:First monster/player sprite of the year...
And very nice it is too. :thumb:
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

Xaser wrote:Some Guy:
[img]https://i.imgur.com/nioUgk7.png[img]

'Bout a decade late, but it's better than never I guess. :P
he "going postal" in the week, lol jk
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

Image
Been messing around with using weapon renders as sprites, and i'm starting to get a groove going. Minimal touching up was done for all of these, sans the SPAS-12 as that was my first one (and i might honestly re-do it :p)
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Bjecinst wrote:Been messing around with using weapon renders as sprites, and i'm starting to get a groove going.
Oh my oh my. Those sprites look awesome.
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