[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

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Xaser
 
 
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Re: [WIP] Psychic -- Beta #6, Holy Belgium, an update!

Post by Xaser »

Hey y'all, long heckin' time no post. :P

Thanks for the bugreports -- just got all the weird broken stuff fixed up so it all works in the latest GZDoom (borked buymenu, rippers not working, warnings n' stuff) and posted up a "Public Beta #6" release. Still all works in ZDoom 2.8.1, in case there's anyone around still using that.

Still not marking this v1.0 just yet since there's technically a couple of to-do items I'm being stubborn about, but maybe I ought to see about finally marking this damn project "done" at some point. :P
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Marisa the Magician
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Re: [WIP] Psychic -- Beta #6, Holy Belgium, an update!

Post by Marisa the Magician »

Wow, such foul language.

Jokes aside, it's pretty cool that you're making this unexpected comeback. Good reason for me to give this good ol' gem a spin once more.
Funky Gnoll
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Re: [WIP] Psychic -- Beta #6, Holy Belgium, an update!

Post by Funky Gnoll »

The Gravity power's waves seem to no longer affect enemy projectiles. I recall from eras past that it worked on all of them except the revenant's guided rockets, which would aggressively course correct.

my bad, it only shoves projectiles at level 3. I guess I never noticed this before because Gravity was always the first thing I maxed out
Last edited by Funky Gnoll on Thu Dec 16, 2021 1:51 am, edited 1 time in total.
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Crudux Cruo
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Re: [WIP] Psychic -- Beta #6, Holy Belgium, an update!

Post by Crudux Cruo »

gonna boot this up again :)
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Arcterezion
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Re: [WIP] Psychic -- Beta #6, Holy Belgium, an update!

Post by Arcterezion »

Very nice to see Psychic get an update!.. After a little while. :wink:
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Captain J
 
 
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Re: [WIP] Psychic -- Beta #6, Holy Belgium, an update!

Post by Captain J »

When i played this mod for the first time, it was surprising enough to make me gawk at like, smooth animations, clean sound effects and functional shop interface. And boy am i glad to see this live again!
Spoiler: EDIT: I gave it a lengthy try with Doom 2 and beat 12 maps. And guess i have some things to point out.
DemonicArchivist119
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Re: [WIP] Psychic -- Beta #6, Holy Belgium, an update!

Post by DemonicArchivist119 »

Glad to see this get an update, has long been one of my favorite wads, since long, long before I decided I needed to be able to post to the forums. The only question I have, is are the weapons supposed to feel so dinky in Strife? I mean, should it take two direct hits with the Grenade Launcher, and sometimes more than one point-blank shotgun shot to drop the, low level, enemy that is the floating orb drone? The powers somewhat make up for the damage levels, but unlike guns, you can run low enough on Psychic Power that some of the larger engagements, like when you take the castle, are a drag to fight through. The damage booster and Psy Power booster you can get through the shop somewhat offset this, at the cost of delaying upgrades and/or acquiring new powers, but its still a weird balancing point of feeling like you're definitely stronger than Strifeguy, yet still feel underpowered, outside of small bursts of overkill.
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Captain Ventris
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Re: [WIP] Psychic -- Beta #6, Holy Belgium, an update!

Post by Captain Ventris »

The Return of the King. Great to see this get an update!
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Xaser
 
 
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Re: Psychic -- v1.0.0 -- HEY LOOK ITS RELEASED NOW

Post by Xaser »

oh snap shit it's v1.0.0 -- IT'S DONE NOW FINALLY

...well, -ish. I'm gonna leave it up for a bit and let folks try it before submitting to /idgames, and maybe there's still room for bugfixes and future stuff, but I'd very much like to stop calling this thing a WIP now. :D

Not a ton has changed since the last beta, but the crash Captain J pointed out should be fixed, I finally polished up the player sprites, and very pointedly did not replace the titlepic after all because turns out it's perfect. ;)

Thanks y'all for giving this ol' thing a go again :P
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Enjay
 
 
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Re: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

Post by Enjay »

Very nice. It's been a while since I last played this. Having a blast with it. Love the player sprites.
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Arcterezion
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Re: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

Post by Arcterezion »

Excellent to see this finally make it to v1.0.0! :D
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Regios
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Re: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

Post by Regios »

It's been a long time coming, but I'm glad to see this mod being completed. Will give it a try soon.
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thedeathrunner123
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Re: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

Post by thedeathrunner123 »

Ah a release of this mod finally? And on my birthday no less that's amazing!
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wildweasel
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Re: Psychic -- v1.0.0 -- HEY LOOK ITS RELEASED NOW

Post by wildweasel »

Xaser wrote:[...] and very pointedly did not replace the titlepic after all because turns out it's perfect. ;)
The only correct choice. :mrgreen:

Congrats on the Release, boss.
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Marisa the Magician
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Re: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

Post by Marisa the Magician »

That titlepic is a work of art, it's for the best.
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