[ACS] Hot Foot Degeneration

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00face
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Joined: Mon Nov 20, 2017 8:24 pm

[ACS] Hot Foot Degeneration

Post by 00face »

Basically, if you stop moving for X seconds/tick, degenerate health by Y. Moving into a wall doesn't count as moving, so you have to actually be pressing some kind of input. Hopefully, the X and Y could be configurable by server admin/cvars.
:D
Jarewill
 
 
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Re: [ACS] Hot Foot Degeneration

Post by Jarewill »

Something like this?
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00face
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Re: [ACS] Hot Foot Degeneration

Post by 00face »

Thank you so much for taking the time so far, unfortunately, I get the error Unknown keyword 'AddOptionMenu'
Jarewill
 
 
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Re: [ACS] Hot Foot Degeneration

Post by Jarewill »

That's odd.
You might have to edit the MENUDEF (or remove it) to make it work.
Though it should work as it is.
Maybe you are using an older version of GZDoom?
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00face
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Re: [ACS] Hot Foot Degeneration

Post by 00face »

I apologize, I actually need this for Zandronum. I forgot to add that to the original message x{.
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Caligari87
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Re: [ACS] Hot Foot Degeneration

Post by Caligari87 »

Same advice applies, Zandronum is based on a very old version of GZDoom that doesn't support that MENUDEF option.

8-)
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00face
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Re: [ACS] Hot Foot Degeneration

Post by 00face »

I don't actually need a menu, especially if that is the hurdle.
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00face
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Re: [ACS] Hot Foot Degeneration

Post by 00face »

Jarewill wrote:That's odd.
You might have to edit the MENUDEF (or remove it) to make it work.
Though it should work as it is.
Maybe you are using an older version of GZDoom?
Would removing that make it work for Zandronum?
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