Following the legacy of my previous remake (E1M3 - Toxin Refinery Remake) back in 2019, I decided to make another one following the same rules: I am not allowed to place anything in the map (monsters or items) that was not present in the original. And the result was this, an atmospheric remake that tries to capture the suspense (pun intended) and darkness of the original Phobos Lab from 1993 but making use of advanced UDMF features such as 3D floors, dynamic lights, portals and much more!
Every corridor and room has been scaled up and given a modernized look bringing a sense of a believable place without sacrificing the gameplay. In addition to that, the map is accompanied by a fantastic track created by our talented musician Jimmy, so make sure to turn the volume up to get the best experience possible!
Shout-out to the testing team ( Bridgeburner56, Major Arlene, Remmirath, CyanoBlugron, Jimmy, Nevanos, Numnzel, Gardevoir, and Dragonfly ), this map wouldn´t be the same without your feedback!
Spoiler:Frequently asked questions:
What IWAD should I use to play the map?
This map will replace E1M5 so The Ultimate Doom IWAD is the way to go. The map is also configured to select it automatically for you.
Will this be mod compatible?
This is just a map with some minor sfx, new textures and music so it should be compatible with all mods as long as they don´t break the scripts.
Have you planned any other remakes for the future?
There is another one coming very soon... Stay tuned!
What should I use to run the map?
GZDoom 4.5 or above with dynamic lights, shadowmaps and brightmaps enabled. Jumping and crouching are allowed.
Sure!: https://drive.google.com/file/d/1hzjUfk ... sp=sharing
- Removed instakilling fan
- Minor difficulty tweaks
- Added back the computer area map
- Added a new way to tell the player that some grates are shootable (hopefully now it´s clear enough!)
- Minor texture fixes
And if you haven´t played it yet, give the E1M3 remake a go as well!