ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
KSPBaron145
Posts: 27
Joined: Tue Oct 27, 2020 2:30 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: South Europe

Re: ZDoom project ideas you have

Post by KSPBaron145 »

I always wanted to be able to remaster MAP11, MAP02 and MAP07, but dont have the skill to do so!
I dont know what tools i should use aswell. :cry: :cry: :cry: :cry: :cry:
User avatar
hideousdestructor
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: ZDoom project ideas you have

Post by hideousdestructor »

User avatar
Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: ZDoom project ideas you have

Post by Logan MTM »

Doom Pedro II
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: ZDoom project ideas you have

Post by lizardcommando »

I know there have been plenty of Metal Slug inspired mods in the past (my Lizard Squad mod included lol), but it would be nice to have a legit Metal Slug mod complete with tons of rideable vehicles and Metal Slug 6 style weapon swapping.
shaodoomkahn
Posts: 71
Joined: Tue Sep 01, 2020 7:48 pm
Graphics Processor: Intel (Modern GZDoom)

Re: ZDoom project ideas you have

Post by shaodoomkahn »

analog horror entities, mod similar to Dusted pandemonic's mod but it's has analog horror creatures and monsters from local 58 ,analog archives ,harmony & horror,gemini home entertainment,mandela catalogue, monument mythos
or
the glitch thing from learing with pibby
User avatar
sirudoom
Posts: 78
Joined: Thu Sep 26, 2019 5:03 pm

Re: ZDoom project ideas you have

Post by sirudoom »

i just thought of if there was a new game like half life, like half life 3. there would be more aliens and robots, there would be sky cities and space cities. maybe you could hover above the ground with advanced shoes and a advanced suit. you could jump high like in metroid prime. or doom 3, just pretend only doom 1 & 2 exist lol. not a fan of the new doom games.
User avatar
superxash
Posts: 23
Joined: Fri Jun 17, 2016 10:41 pm
Location: Nexus of All Realities

Re: ZDoom project ideas you have

Post by superxash »

A long time ago, mentioned an idea I had for a mod/TC inspired by stuff like 'Blade of Agony', as well as BioShock, basically a Wolfenstein/'Weird War'-esque story set in the Pacific Campaign of WW2... well not much has come from it sadly.

Except this big ol' bastard I made.


Basically like a 'Dieselpunk' 'Shogun' mech suit. Maybe with a bit of 'WH40k' influence in that the person is pretty much stuck inside this suit.

Mixture of Duke Nukem 3D, Shadow Warrior, Strife, and probably some Wolfenstein sprites here and there.

Sadly, this is all I have of this idea. :cry:
User avatar
bigsmokeisgod
Posts: 8
Joined: Mon Mar 08, 2021 9:32 am

Re: ZDoom project ideas you have

Post by bigsmokeisgod »

i had an idea of making a sequel to my semi old mod banana factory accident

its basically a weird guy trying to stop an evil brain in a jar who wants to destroy the world
and he has to go thought many places and take down demons with weapons made of pure bananas
i do have a lot of ideas for the mod and want to turn it into reality someday
for now im trying to make a team for it (banana factory team)
hopefully it will go well
User avatar
determin1st
Posts: 57
Joined: Wed Oct 06, 2021 11:23 am

Re: ZDoom project ideas you have

Post by determin1st »

i like the realism idea.. more realistic actions and operations with weapons!

- projectiles instead of instant damage
- health decrements boost abilities down, not up (lower speed, slower reload, bleeding etc)
- run speed have to be adjusted (lowered)
- 2 firing modes: reflexive and aimed
- firing while running is not possible obviously (monsters dont do that, right)
- projectiles (bullets) ricochet/bounce
- projectiles (bullets) are affected by gravity and air resistance
- more "basic" weapons like: knife, bow, pistol/revolver
- weight affects speed, max carry weight
- postal kind of pissing, some food/water supplies
- ammunition is super-rare, obviously, same as guns around the map, should be filled with something else..
- etc etc :roll: eh eh

now modding brutal doom, maybe to convert it into brutal action doom. BADoom. treating actions, states and logic as the base - sprites may be replaced later, also have an idea to capture real objects and then "spritify" them with a little bit of re-draw.. drawing's hard :| i have a telegram group link (as web-link) maybe join if you want to do some realism experiments :P
User avatar
openroadracer
Posts: 497
Joined: Mon Sep 23, 2019 1:03 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): SteamOS
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: ZDoom project ideas you have

Post by openroadracer »

determin1st wrote:*SNIP*
This should about do you on the "realism" angle: viewtopic.php?f=43&t=12973
User avatar
666PhantomOfDeath666
Posts: 16
Joined: Tue Nov 23, 2021 6:26 am

Re: ZDoom project ideas you have

Post by 666PhantomOfDeath666 »

i want to make a mock 3 but idk how to make maps that are terrible enough does some one have any extremely terrible ideas but also dont give unplayable ideas some of my own ideas are misaligning textures and putting invisible crushers every where or some thin xd
User avatar
wildweasel
Posts: 21707
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: ZDoom project ideas you have

Post by wildweasel »

666PhantomOfDeath666 wrote:i want to make a mock 3 but idk how to make maps that are terrible enough does some one have any extremely terrible ideas but also dont give unplayable ideas some of my own ideas are misaligning textures and putting invisible crushers every where or some thin xd
Work on making good maps first. Only then will you understand the ways in which a map can be truly, truly terrible.
User avatar
666PhantomOfDeath666
Posts: 16
Joined: Tue Nov 23, 2021 6:26 am

Re: ZDoom project ideas you have

Post by 666PhantomOfDeath666 »

ok i wish there was a way to know if my unironic maps are considered good or not
User avatar
determin1st
Posts: 57
Joined: Wed Oct 06, 2021 11:23 am

Re: ZDoom project ideas you have

Post by determin1st »

bullet ricochet and penetration sketch :mrgreen:
You do not have the required permissions to view the files attached to this post.
User avatar
hideousdestructor
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: ZDoom project ideas you have

Post by hideousdestructor »

determin1st wrote:bullet ricochet and penetration sketch :mrgreen:
Just remember that a lot of bullets will act more like pee on the wall of a urinal than pool balls on the sides of the table...

Return to “General”