I dont know what tools i should use aswell.
ZDoom project ideas you have
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KSPBaron145
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Re: ZDoom project ideas you have
I always wanted to be able to remaster MAP11, MAP02 and MAP07, but dont have the skill to do so!
I dont know what tools i should use aswell.

I dont know what tools i should use aswell.
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hideousdestructor
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Re: ZDoom project ideas you have
https://botsin.space/@genrenomicon/107183090100797493 "first-person RTSRPG"
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Logan MTM
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Re: ZDoom project ideas you have
Doom Pedro II
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lizardcommando
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Re: ZDoom project ideas you have
I know there have been plenty of Metal Slug inspired mods in the past (my Lizard Squad mod included lol), but it would be nice to have a legit Metal Slug mod complete with tons of rideable vehicles and Metal Slug 6 style weapon swapping.
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shaodoomkahn
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Re: ZDoom project ideas you have
analog horror entities, mod similar to Dusted pandemonic's mod but it's has analog horror creatures and monsters from local 58 ,analog archives ,harmony & horror,gemini home entertainment,mandela catalogue, monument mythos
or
the glitch thing from learing with pibby
or
the glitch thing from learing with pibby
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sirudoom
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Re: ZDoom project ideas you have
i just thought of if there was a new game like half life, like half life 3. there would be more aliens and robots, there would be sky cities and space cities. maybe you could hover above the ground with advanced shoes and a advanced suit. you could jump high like in metroid prime. or doom 3, just pretend only doom 1 & 2 exist lol. not a fan of the new doom games.
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superxash
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Re: ZDoom project ideas you have
A long time ago, mentioned an idea I had for a mod/TC inspired by stuff like 'Blade of Agony', as well as BioShock, basically a Wolfenstein/'Weird War'-esque story set in the Pacific Campaign of WW2... well not much has come from it sadly.
Except this big ol' bastard I made.

Basically like a 'Dieselpunk' 'Shogun' mech suit. Maybe with a bit of 'WH40k' influence in that the person is pretty much stuck inside this suit.
Mixture of Duke Nukem 3D, Shadow Warrior, Strife, and probably some Wolfenstein sprites here and there.
Sadly, this is all I have of this idea.
Except this big ol' bastard I made.

Basically like a 'Dieselpunk' 'Shogun' mech suit. Maybe with a bit of 'WH40k' influence in that the person is pretty much stuck inside this suit.
Mixture of Duke Nukem 3D, Shadow Warrior, Strife, and probably some Wolfenstein sprites here and there.
Sadly, this is all I have of this idea.
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bigsmokeisgod
- Posts: 8
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Re: ZDoom project ideas you have
i had an idea of making a sequel to my semi old mod banana factory accident
its basically a weird guy trying to stop an evil brain in a jar who wants to destroy the world
and he has to go thought many places and take down demons with weapons made of pure bananas
i do have a lot of ideas for the mod and want to turn it into reality someday
for now im trying to make a team for it (banana factory team)
hopefully it will go well
its basically a weird guy trying to stop an evil brain in a jar who wants to destroy the world
and he has to go thought many places and take down demons with weapons made of pure bananas
i do have a lot of ideas for the mod and want to turn it into reality someday
for now im trying to make a team for it (banana factory team)
hopefully it will go well
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determin1st
- Posts: 57
- Joined: Wed Oct 06, 2021 11:23 am
Re: ZDoom project ideas you have
i like the realism idea.. more realistic actions and operations with weapons!
- projectiles instead of instant damage
- health decrements boost abilities down, not up (lower speed, slower reload, bleeding etc)
- run speed have to be adjusted (lowered)
- 2 firing modes: reflexive and aimed
- firing while running is not possible obviously (monsters dont do that, right)
- projectiles (bullets) ricochet/bounce
- projectiles (bullets) are affected by gravity and air resistance
- more "basic" weapons like: knife, bow, pistol/revolver
- weight affects speed, max carry weight
- postal kind of pissing, some food/water supplies
- ammunition is super-rare, obviously, same as guns around the map, should be filled with something else..
- etc etc
eh eh
now modding brutal doom, maybe to convert it into brutal action doom. BADoom. treating actions, states and logic as the base - sprites may be replaced later, also have an idea to capture real objects and then "spritify" them with a little bit of re-draw.. drawing's hard
i have a telegram group link (as web-link) maybe join if you want to do some realism experiments 
- projectiles instead of instant damage
- health decrements boost abilities down, not up (lower speed, slower reload, bleeding etc)
- run speed have to be adjusted (lowered)
- 2 firing modes: reflexive and aimed
- firing while running is not possible obviously (monsters dont do that, right)
- projectiles (bullets) ricochet/bounce
- projectiles (bullets) are affected by gravity and air resistance
- more "basic" weapons like: knife, bow, pistol/revolver
- weight affects speed, max carry weight
- postal kind of pissing, some food/water supplies
- ammunition is super-rare, obviously, same as guns around the map, should be filled with something else..
- etc etc
now modding brutal doom, maybe to convert it into brutal action doom. BADoom. treating actions, states and logic as the base - sprites may be replaced later, also have an idea to capture real objects and then "spritify" them with a little bit of re-draw.. drawing's hard
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openroadracer
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Re: ZDoom project ideas you have
This should about do you on the "realism" angle: viewtopic.php?f=43&t=12973determin1st wrote:*SNIP*
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666PhantomOfDeath666
- Posts: 16
- Joined: Tue Nov 23, 2021 6:26 am
Re: ZDoom project ideas you have
i want to make a mock 3 but idk how to make maps that are terrible enough does some one have any extremely terrible ideas but also dont give unplayable ideas some of my own ideas are misaligning textures and putting invisible crushers every where or some thin xd
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wildweasel
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Re: ZDoom project ideas you have
Work on making good maps first. Only then will you understand the ways in which a map can be truly, truly terrible.666PhantomOfDeath666 wrote:i want to make a mock 3 but idk how to make maps that are terrible enough does some one have any extremely terrible ideas but also dont give unplayable ideas some of my own ideas are misaligning textures and putting invisible crushers every where or some thin xd
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666PhantomOfDeath666
- Posts: 16
- Joined: Tue Nov 23, 2021 6:26 am
Re: ZDoom project ideas you have
ok i wish there was a way to know if my unironic maps are considered good or not
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determin1st
- Posts: 57
- Joined: Wed Oct 06, 2021 11:23 am
Re: ZDoom project ideas you have
bullet ricochet and penetration sketch 
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hideousdestructor
- Posts: 9696
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Re: ZDoom project ideas you have
Just remember that a lot of bullets will act more like pee on the wall of a urinal than pool balls on the sides of the table...determin1st wrote:bullet ricochet and penetration sketch