GLES: Palette emulation does not work

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mjr4077au
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Re: GLES: Palette emulation does not work

Post by mjr4077au »

Your build 100% softlocks on me, just like my own builds out of MSVC. I'm running a GTX 970 if that helps you any.
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Nash
 
 
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Re: GLES: Palette emulation does not work

Post by Nash »

Softlocks for me too, using Emile's compiled EXE from the Google Drive link. It softlocks when I tried loading up the first map in Duke3D with PE enabled in OpenGLES.
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Re: GLES: Palette emulation does not work

Post by emile_b »

Thanks guys, I'll do a build with the original Raze pallet shader and upload the pk3
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Re: GLES: Palette emulation does not work

Post by emile_b »

I have made the palette shader GLES2 compatible now so there are a load of changes, hopefully this has also fixed it for PC..

https://github.com/emileb/Raze/commits/pallet_fix_new

Binary:
https://drive.google.com/file/d/1wojfl0 ... sp=sharing

There is actually a bug in it which seems to make some blue pixels too bright on some decals. But would be interesting to see if it does not lock up at least.

Cheers
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Nash
 
 
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Re: GLES: Palette emulation does not work

Post by Nash »

Doesn't crash anymore, so that's good. :)

Tested with Duke, Blood and Shadow Warrior.

On SW, it kinda looks weird:



Besides that, the "palette emulation interpolation" feature doesn't work, therefore the color banding is visible (on all the 3 games I tested).

Though to be completely honest, I don't think it's a high priority and plus, if someone's machine is so weak that they need to use GLES2, I think some compromises are necessary. :)
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Re: GLES: Palette emulation does not work

Post by emile_b »

Nash wrote:Doesn't crash anymore, so that's good. :)

Tested with Duke, Blood and Shadow Warrior.


Besides that, the "palette emulation interpolation" feature doesn't work, therefore the color banding is visible (on all the 3 games I tested).

Though to be completely honest, I don't think it's a high priority and plus, if someone's machine is so weak that they need to use GLES2, I think some compromises are necessary. :)

Thanks for the test Nash, good to see the crash is fixed. Ah yes I forgot to say the interpolation is not working good spot :)

Yep seems there is an issue with some palette indexes, it has to use the old texture2D method to get the pixel data and I think my maths is slightly off so it's selecting neighbouring pixels or something.

Agreed probably best to just leave it disabled for on GLES for now, I'll look again later.
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Re: GLES: Palette emulation does not work

Post by emile_b »

This might be fixed here now:
https://github.com/emileb/Raze/tree/pallet_fix_new

Windows binary:
https://drive.google.com/file/d/1ZbzLai ... sp=sharing

Interpolation should be fixed now also. Would be interesting to see if you still have that palette issue in SW above.

Seems to works on my Radeon RX Vega.
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Re: GLES: Palette emulation does not work

Post by Nash »

Yup, all is working and looks good now in OpenGLS on my RTX 2080. :D
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Re: GLES: Palette emulation does not work

Post by emile_b »

Thanks for testing all, opened a new pull request.
https://github.com/coelckers/Raze/pull/596
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Re: GLES: Palette emulation does not work

Post by Rachael »

Looks to be merged so I am going ahead to mark this topic appropriately.
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Re: GLES: Palette emulation does not work

Post by emile_b »

Rachael wrote:Looks to be merged so I am going ahead to mark this topic appropriately.
Thanks Rachael. Hopefully finally sorted out now.
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Re: GLES: Palette emulation does not work

Post by mjr4077au »

Tested from my end this morning and everything looks great! Thanks a bunch for fixing that all, will help make a great 1.3.1 release along with a few other minor fixes :)
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