However I have found out that's actually not the case.128: If the thing being moved is normally solid, make it nonsolid so that it can't be blocked.
According to this it seems the ActorMover is changing its own flags instead of its tracer's flags. Seems like a typo?
https://github.com/coelckers/gzdoom/blo ... ra.zs#L492
Have a test map, the moving green pillar is supposed to be non-solid, but you can stand in its way and it'll be blocked.
The ActorMover is using the 128 bit.
EDIT: Actually, any flag changes it's supposed to do are done on itself and not the tracer, regardless if 128 is used or not.
This seems wrong?