Hm, when I compile Raze myself, it can be launched (with visual glitches). Previously I was trying to launch the version installed from AUR package "raze-git".
Like I said, the version compiled manually can be launched, but I observe visual glitches with it: one of 3 varieties.
a. Black screen with a row of very small pictures in psychedelic colors at the bottom of the screen.
b. Almost normal picture, except that the bottom left corner of the screen is obscured with a big black triangle.
c. The combination of a and b. I'm going to attach two screenshots of this variety.
Here is the raze.log:
Code: Select all
Log started: 2021-11-25 07:57:08
OS: Manjaro Linux, Linux 5.4.159-1-MANJARO on x86_64
adding /home/denis/Downloads/raze_build/raze/build/raze.pk3, 2711 lumps
adding /mnt/Data/Games/Duke/DUKE3D.GRP, 456 lumps
adding /mnt/Data/Games/Duke/, 1 lumps
CPU Vendor ID: AuthenticAMD
Name: AMD FX(tm)-4300 Quad-Core Processor
Family 21 (21), Model 2, Stepping 0
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C FMA3 BMI1 HyperThreading
Loading "engine/widescreen.def"
I_InitSound: Initializing OpenAL
Opened device Built-in Audio Analog Stereo
EFX enabled
No GENMIDI lump found. OPL playback not available.
script parsing took 161.74 ms
Compiling: 'game.con'.
* WARNING.(GAME.CON, line 3330) Expected an identifier, got a numeric literal 1.
Compilation time:247.62 ms, Code Size:64824 bytes. 1795 labels. 0/512 Variables.
Using video driver x11
Emulating OpenGL v 3.3
GL_VENDOR: nouveau
GL_RENDERER: NV92
GL_VERSION: 3.3 (Core Profile) Mesa 21.2.5 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_performance_monitor GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
Max. texture size: 8192
Max. texture units: 16
Max. varying: 60
Max. uniform block size: 65536
Uniform block alignment: 256
Resolution: 640 x 480
player 1 of 1 (1 nodes)
E1L1: Hollywood Holocaust
And here is the output of
Code: Select all
Starting program: /home/denis/Downloads/raze_build/raze/build/raze -glversion 3.3
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/libthread_db.so.1".
[Detaching after vfork from child process 6564]
[New Thread 0x7ffff5e5f640 (LWP 6565)]
[Thread 0x7ffff5e5f640 (LWP 6565) exited]
[New Thread 0x7ffff56b1640 (LWP 6566)]
[New Thread 0x7ffff4eb0640 (LWP 6567)]
[New Thread 0x7fffdbfff640 (LWP 6568)]
[New Thread 0x7fffd13fa640 (LWP 6569)]
[New Thread 0x7ffff5e5f640 (LWP 6580)]
[Thread 0x7ffff5e5f640 (LWP 6580) exited]
[New Thread 0x7ffff5e5f640 (LWP 6581)]
[Thread 0x7ffff5e5f640 (LWP 6581) exited]
[New Thread 0x7fffc8f4c640 (LWP 6582)]
[New Thread 0x7fffc3fff640 (LWP 6583)]
[Thread 0x7fffc3fff640 (LWP 6583) exited]
[Thread 0x7fffc8f4c640 (LWP 6582) exited]
[New Thread 0x7fffc8f4c640 (LWP 6584)]
[New Thread 0x7fffc3fff640 (LWP 6585)]
[Thread 0x7fffc3fff640 (LWP 6585) exited]
[Thread 0x7fffc8f4c640 (LWP 6584) exited]
[New Thread 0x7fffc8f4c640 (LWP 6586)]
[Thread 0x7fffc8f4c640 (LWP 6586) exited]
[New Thread 0x7fffc8f4c640 (LWP 6587)]
[Thread 0x7fffc8f4c640 (LWP 6587) exited]
[New Thread 0x7fffc8f4c640 (LWP 6588)]
[Thread 0x7fffc8f4c640 (LWP 6588) exited]
[New Thread 0x7fffc8f4c640 (LWP 6589)]
[Thread 0x7fffc8f4c640 (LWP 6589) exited]
[New Thread 0x7ffff5e5f640 (LWP 6590)]
[Thread 0x7ffff5e5f640 (LWP 6590) exited]
[New Thread 0x7fffc8f4c640 (LWP 6591)]
[New Thread 0x7fffc3fff640 (LWP 6592)]
[New Thread 0x7fffc37fe640 (LWP 6593)]
[New Thread 0x7fffc2ffd640 (LWP 6594)]
[New Thread 0x7ffff5e5f640 (LWP 6607)]
[Thread 0x7ffff5e5f640 (LWP 6607) exited]
[New Thread 0x7ffff5e5f640 (LWP 6608)]
[Thread 0x7ffff5e5f640 (LWP 6608) exited]
[New Thread 0x7fffc27fc640 (LWP 6609)]
[New Thread 0x7fffc1ffb640 (LWP 6610)]
[Thread 0x7fffc1ffb640 (LWP 6610) exited]
[Thread 0x7fffc27fc640 (LWP 6609) exited]
[New Thread 0x7fffc27fc640 (LWP 6611)]
[New Thread 0x7fffc1ffb640 (LWP 6612)]
[Thread 0x7fffc1ffb640 (LWP 6612) exited]
[Thread 0x7fffc27fc640 (LWP 6611) exited]
[New Thread 0x7fffc27fc640 (LWP 6613)]
[Thread 0x7fffc27fc640 (LWP 6613) exited]
[New Thread 0x7fffc27fc640 (LWP 6614)]
[Thread 0x7fffc27fc640 (LWP 6614) exited]
[New Thread 0x7fffc27fc640 (LWP 6615)]
[Thread 0x7fffc27fc640 (LWP 6615) exited]
[New Thread 0x7fffc27fc640 (LWP 6616)]
[Thread 0x7fffc27fc640 (LWP 6616) exited]
[New Thread 0x7ffff5e5f640 (LWP 6617)]
[Thread 0x7ffff5e5f640 (LWP 6617) exited]
[Thread 0x7fffc2ffd640 (LWP 6594) exited]
[Thread 0x7fffdbfff640 (LWP 6568) exited]
[Thread 0x7ffff4eb0640 (LWP 6567) exited]
[Thread 0x7fffd13fa640 (LWP 6569) exited]
[Thread 0x7ffff56b1640 (LWP 6566) exited]
[Thread 0x7fffc37fe640 (LWP 6593) exited]
[Thread 0x7fffc8f4c640 (LWP 6591) exited]
[Thread 0x7ffff641a880 (LWP 6563) exited]
[Inferior 1 (process 6563) exited normally]