Another Doom 2 Gun Mod 1.1

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That0neBr075
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Another Doom 2 Gun Mod 1.1

Post by That0neBr075 »


AD2GM
Another Doom 2 Gun Mod
My first gameplay mod that I threw together over the course of a week.
Features beefier, stronger and faster versions of Doom 2's arsenal, but nothing too crazy.

Screenies:






(Other mods used were DamNums and FDHud.)
Mapsets shown:
Alfonzone
Valiant (Vaccinated Edition)
DBP37: Auger Zenith (this one's a lil' funky due to the use of vanilla graphics in the mod, is still perfectly playable however.)

Weapon and Balance changes:
Spoiler:
DOWNLOAD HERE: (Release Version 1.1)
https://drive.google.com/file/d/15MyWwx ... sp=sharing
Also includes an optional ZMovement patch for all your skill based schmovement needs. If using a launcher like ZDL, make sure to load the Zmove patch before the main file.
Full credits list included in the main file's PK3.

Changelog (Last updated Dec. 1st, 2021)
Spoiler:
edit: attempted to hastily fix thumbnail
Last edited by That0neBr075 on Wed Dec 01, 2021 1:28 pm, edited 1 time in total.
retronutcase
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Re: Another Doom 2 Gun Mod

Post by retronutcase »

For what seems like a relatively simple weapon mod on the surface, these guns feel really good! Definitely a fair bit stronger than the vanilla arsenal, but not completely overpowering, and it makes the Chaingun definitely feel like a more useful weapon without completely invalidating the Slot 3s, which also definitely feel like they each contribute something now.

Liking these guns a lot and I can see myself running some Megawads with them!
For something you built in a week, this feels great and I'm loving it, nice work!
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Enjay
 
 
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Re: Another Doom 2 Gun Mod

Post by Enjay »

retronutcase wrote:words
That's a really good summing up of this mod. It's quite simple and essentially "just" provides an arsenal that is very similar to the Doom originals but with its own subtleties. There are no additional weapons, no alt-fires etc. but the approach really works. It's a really satisfying weapon set to use.
JohnnyTheWolf
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Re: Another Doom 2 Gun Mod

Post by JohnnyTheWolf »

Pretty cool indeed. Do you plan on updating the weapon pickup sprites as well?
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Captain J
 
 
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Re: Another Doom 2 Gun Mod

Post by Captain J »

Hey, this mod is impressive and fairly balanced! While it acts just like the weapons of vanilla doom, every weapon satisfies what you need in the game still. Simple yet effective, as i say it.

Tho two things i'd like to point out is that the fist is way slower now. And the Super Shotgun's firing sound is way delayed. Other than that, it's brilliant! Nice job. :D
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That0neBr075
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Re: Another Doom 2 Gun Mod

Post by That0neBr075 »

Captain J wrote:Hey, this mod is impressive and fairly balanced! While it acts just like the weapons of vanilla doom, every weapon satisfies what you need in the game still. Simple yet effective, as i say it.

Tho two things i'd like to point out is that the fist is way slower now. And the Super Shotgun's firing sound is way delayed. Other than that, it's brilliant! Nice job. :D
yeaa I kinda goofed on the fists, thanks for pointing that out, I'll try and make them less janky in the future. As for the SSG firing sound, I can kinda feel the delay, so I'll probably adjust that as well at some point.

JohnnyTheWolf wrote:Pretty cool indeed. Do you plan on updating the weapon pickup sprites as well?
Probably not. Not every weapon sprite I used came with pickup sprites, and I'm not particularly skilled at spriting myself, so I instead opted to forgo custom pickup sprites as a whole, instead of only one or two guns having pickup sprites.
If at some point I ever do learn how to make nice looking sprites, I may come back and update this with custom pickup sprites though.

EDIT: also forgot to mention thanks for the kind replies everyone, really appreciate it! :D
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kalensar
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Re: Another Doom 2 Gun Mod

Post by kalensar »

That0neBr075 wrote:
Captain J wrote:Hey, this mod is impressive and fairly balanced! While it acts just like the weapons of vanilla doom, every weapon satisfies what you need in the game still. Simple yet effective, as i say it.

Tho two things i'd like to point out is that the fist is way slower now. And the Super Shotgun's firing sound is way delayed. Other than that, it's brilliant! Nice job. :D
yeaa I kinda goofed on the fists, thanks for pointing that out, I'll try and make them less janky in the future. As for the SSG firing sound, I can kinda feel the delay, so I'll probably adjust that as well at some point.

JohnnyTheWolf wrote:Pretty cool indeed. Do you plan on updating the weapon pickup sprites as well?
Probably not. Not every weapon sprite I used came with pickup sprites, and I'm not particularly skilled at spriting myself, so I instead opted to forgo custom pickup sprites as a whole, instead of only one or two guns having pickup sprites.
If at some point I ever do learn how to make nice looking sprites, I may come back and update this with custom pickup sprites though.

EDIT: also forgot to mention thanks for the kind replies everyone, really appreciate it! :D
Realm667 is loaded down with loads of guns that you can use the pickup sprites for. Just putting that out there. FreeDoom is another good place as well, but the supply is much more limited than Realm667 for sprite ripping.
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Crudux Cruo
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Re: Another Doom 2 Gun Mod

Post by Crudux Cruo »

so I played this, i see others noticed the fist, basically the weapons are faster and have different spreads and thats about it. It's not bad, but it's nothing out of the ordinary.
retronutcase
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Re: Another Doom 2 Gun Mod

Post by retronutcase »

Crudux Cruo wrote:so I played this, i see others noticed the fist, basically the weapons are faster and have different spreads and thats about it. It's not bad, but it's nothing out of the ordinary.
See, the reason I'm impressed with it is because it shows a general understanding of why Doom's weapons work so well, but tries to make them feel better/stronger while still maintaining that Doom feel. Is it the best weapon mod ever? No, but honestly for a first time mod put together in just a week, it's pretty good.
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That0neBr075
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Re: Another Doom 2 Gun Mod 1.1

Post by That0neBr075 »

Small update, fixed a few things and added weapon specific crosshairs. (Can be disabled by turning on "Force Default Crosshair" in GZDoom's HUD settings.)
Detailed changelog in OP.
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