Ashes Afterglow TC - closing the vault

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Mechazaurus
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Mechazaurus »

I have a bit of a random question
Spoiler:
Evil Space Tomato
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Re: (Version 1.05 Page50) Ashes Afterglow TC

Post by Evil Space Tomato »

Vostyok wrote:Presenting the 1.05 update for Ashes episode 2 - Afterglow:
As we roll into the tail end of this release, please let me know your thoughts on episode 2 as a whole - would like to know what you really enjoyed, what you think didn't really need to be here, and anything you'd like to see - we're using this information to plan a possible episode 3 (tbc). On that note, we do not require story ideas or suggestions. We already have a story in place for this. But we might be doing a small collaboration project if anyone does on the off-chance feel like mapping for this mod. A serious of short stories with other characters. Let me know if interested.
Ashes 2063 and Afterglow where great, looking forward to EP3.
Spoiler:
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TDG
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by TDG »

Evil Space Tomato wrote:
Spoiler:
Spoiler:
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Deon
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Deon »

Hey Vostok! If you decide so, a couple of these monsters may fit the mutant roster or one of submods, I share:


Download: viewtopic.php?f=37&t=73762&p=1205244#p1205244
Scoria
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Scoria »

Mechazaurus wrote:I have a bit of a random question
Spoiler:
I think it's
Spoiler:
Mechazaurus
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Mechazaurus »

Scoria wrote:
Mechazaurus wrote:I have a bit of a random question
Spoiler:
I think it's
Spoiler:
Interesting. Thanks. Makes me wonder what that means in regards to their nature.
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Sawerd
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Sawerd »

Mechazaurus wrote:I have a bit of a random question
Spoiler:
Spoiler:
OrdinaryDemon
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by OrdinaryDemon »

Just finished playing through Afterglow yesterday and I was once again impressed how amazing and fun Ashes is.
Spoiler:
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Wally Hackenslacker
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Re: (Version 1.05 Page50) Ashes Afterglow TC

Post by Wally Hackenslacker »

NovaRain wrote:
Wally Hackenslacker wrote: What I didn't enjoy:
Spoiler:
Wait, which secret? I got all of them in 1.02.
Spoiler:
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Wally Hackenslacker
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Wally Hackenslacker »

ZikShadow wrote:I believe I was able to also get all the secrets in the Junkyard no matter my allegiance. On 1.00, no less. You're definitely missing something, I'm sure.
Quite probably. For the life of me I just couldn't figure out how to get them without killing most everybody.
Spoiler:
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ZikShadow
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by ZikShadow »

Wally Hackenslacker wrote:Quite probably. For the life of me I just couldn't figure out how to get them without killing most everybody.
Spoiler:
Galrohir
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Galrohir »

Kroc wrote:Is this switch supposed to be unusable? There's nothing else down this end of the tunnels.
Screenshot_Doom_20211108_140810 - Copy (Small).jpg
That switch lowers the wall and frees the Bugdogs you fight. If you can sneak up there and kill the Raiders before they use it, you don't have to fight them. Other than that it does nothing else.
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Kroc
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Kroc »

Quick FAQ before I leave the subway on my bike -- does it matter what response I give to Violet about Porcelain? I.e. will it change things if I say she handled herself well, vs. she was being stupid?
sahhhha
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by sahhhha »

Greetings! Please tell me where the file with the dialogs is.
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Vostyok
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Vostyok »

Kroc wrote:Quick FAQ before I leave the subway on my bike -- does it matter what response I give to Violet about Porcelain? I.e. will it change things if I say she handled herself well, vs. she was being stupid?
Not really in this case. Some of the dialogue choices are there to just allow you to "roleplay" the scav the way you would want. Although some choices later do effect how people act toward you, which while not game-ending in most cases will lock you out of some useful information unless you earn back their respect. Of course, there are a couple of characters who do appreciate a little banter, so...
sahhhha wrote:Greetings! Please tell me where the file with the dialogs is.
Maps are now in UDMF format. simply use slade to open the wads in the maps folder, and you should see a separate file inside each which holds conversations.
Deon wrote:Hey Vostok! If you decide so, a couple of these monsters may fit the mutant roster or one of submods, I share:

Download: viewtopic.php?f=37&t=73762&p=1205244#p1205244
I have actually already used one of these with NMN's permission. You may recognize "Lucy" when you see her. :D

FINAL WORD TO ALL

It occurs to me that there are a few outstanding issues with this that are holding it back from being a "complete package" as it were. Expect another big update at some point in the future which will hopefully coincide with releases of standalone packs. Many thanks for all the feedback so far, it has been really useful to us. :wub:

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