Multiplayer
Moderator: Raze Developers
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Multiplayer
Hello, can u add multiplayer (if possible) build games use multiplayer system so y e a h
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- Lead GZDoom+Raze Developer
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- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Multiplayer
I'M sorry, but it's not that easy. Multiplayer is a very time consuming thing to implement and there's simply nobody around with the needed time to do it.
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Re: Multiplayer
Especially given that there's actually four separate game engines under the hood (one for Duke 3D/Redneck/NAM/GI, another for Blood, a third for Shadow Warrior, and the fourth for Powerslave/Exhumed). It's not like in GZDoom where Doom, Heretic, Hexen, Strife, and the rest all use the same engine. So that means that multiplayer in Raze would require basically four times the work!
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Re: Multiplayer
Eduke32 mod support
software mode
... and of course, this one ...
The way you come to these forums so expectantly, honestly I think you're using the wrong port. If you want EDuke32, well, there's always EDuke32 for that.
software mode
... and of course, this one ...
The way you come to these forums so expectantly, honestly I think you're using the wrong port. If you want EDuke32, well, there's always EDuke32 for that.
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- Posts: 7
- Joined: Mon Aug 02, 2021 1:38 pm
Re: Multiplayer
well i am posting deez stuff since raze has been ported to android and y e a h
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Re: Multiplayer
Making program for computer is like jumping in skipping rope.MattTheCoolGuy wrote:well i am posting deez stuff since raze has been ported to android and y e a h
Porting program for Android is like same jumping in skipping rope but using only one foot.
Making multiplayer is like juggling six working chainsaws.
Making multiplayer for Raze is like juggling forty six working chainsaws, but you have ten hands and you know how control only five of them.
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- Posts: 13793
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- Preferred Pronouns: She/Her
Re: Multiplayer
Apeirogon wrote: Making program for computer is like jumping in skipping rope.
Porting program for Android is like same jumping in skipping rope but using only one foot.
Making multiplayer is like juggling six working chainsaws.
Making multiplayer for Raze is like juggling forty six working chainsaws, but you have ten hands and you know how control only five of them.