Multiplayer

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MattTheCoolGuy
Posts: 7
Joined: Mon Aug 02, 2021 1:38 pm

Multiplayer

Post by MattTheCoolGuy »

Hello, can u add multiplayer (if possible) build games use multiplayer system so y e a h
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49183
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Multiplayer

Post by Graf Zahl »

I'M sorry, but it's not that easy. Multiplayer is a very time consuming thing to implement and there's simply nobody around with the needed time to do it.
Gez
 
 
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Joined: Fri Jul 06, 2007 3:22 pm

Re: Multiplayer

Post by Gez »

Especially given that there's actually four separate game engines under the hood (one for Duke 3D/Redneck/NAM/GI, another for Blood, a third for Shadow Warrior, and the fourth for Powerslave/Exhumed). It's not like in GZDoom where Doom, Heretic, Hexen, Strife, and the rest all use the same engine. So that means that multiplayer in Raze would require basically four times the work!
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Rachael
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Re: Multiplayer

Post by Rachael »

Eduke32 mod support
software mode
... and of course, this one ...

The way you come to these forums so expectantly, honestly I think you're using the wrong port. If you want EDuke32, well, there's always EDuke32 for that.
MattTheCoolGuy
Posts: 7
Joined: Mon Aug 02, 2021 1:38 pm

Re: Multiplayer

Post by MattTheCoolGuy »

well i am posting deez stuff since raze has been ported to android and y e a h
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Apeirogon
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Re: Multiplayer

Post by Apeirogon »

MattTheCoolGuy wrote:well i am posting deez stuff since raze has been ported to android and y e a h
Making program for computer is like jumping in skipping rope.
Porting program for Android is like same jumping in skipping rope but using only one foot.

Making multiplayer is like juggling six working chainsaws.
Making multiplayer for Raze is like juggling forty six working chainsaws, but you have ten hands and you know how control only five of them.
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Rachael
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Joined: Tue Jan 13, 2004 1:31 pm
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Re: Multiplayer

Post by Rachael »

Apeirogon wrote: Making program for computer is like jumping in skipping rope.
Porting program for Android is like same jumping in skipping rope but using only one foot.

Making multiplayer is like juggling six working chainsaws.
Making multiplayer for Raze is like juggling forty six working chainsaws, but you have ten hands and you know how control only five of them.

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