Hi there!
It seems like the Bloodbath announcer doesn't play its audio lines in GZDoom. It worked in the original ZDoom but not here.
Here's a quick video demonstrating it.
https://youtu.be/97FWK9rG4SU
If you're wondering, the sounds.rff is in the same [Global.Autoload] spot in each port, the sounds just don't play at all in GZDoom.
Thanks in advance!
Bloodbath announcer doesn't play audio lines
Moderator: GZDoom Developers
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
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Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Bloodbath announcer doesn't play audio lines
You may be the first person ever to use this feature. It simply went untested for many, many years.
Re: Bloodbath announcer doesn't play audio lines
I use it - but with a bunch of custom sounds in a pk3, not sounds.rff. it was definitely working last week like that.
- Jakie
- Posts: 25
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Re: Bloodbath announcer doesn't play audio lines
Hehe, yeah it's a pretty minor feature but I liked it and it's unfortunately that it's now broken.Graf Zahl wrote:You may be the first person ever to use this feature. It simply went untested for many, many years.