[1.3 WIP] Codename: DEMOLITIONIST
-
- Posts: 206
- Joined: Wed Jul 08, 2015 12:29 pm
Re: [1.1.13] SWWM GZ: Cute robutt whomst love to explode dem
I'm running into a weird graphical glitch on the latest build. Weapons are smooshed into the center of the screen, and only visible when an animation changes.
I recorded a video of this:
https://streamable.com/ust59p
EDIT: Switching to the Vulkan renderer fixed it? Huh.
I recorded a video of this:
https://streamable.com/ust59p
EDIT: Switching to the Vulkan renderer fixed it? Huh.
-
- Posts: 272
- Joined: Sat Dec 12, 2020 10:59 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Void Linux
- Graphics Processor: Intel (Modern GZDoom)
- Location: Independence, KS, USA
Re: [1.1.13] SWWM GZ: Cute robutt whomst love to explode dem
If you're on AMD/ATI, that's probably their OpenGL drivers being incredibly broken and not cared about. Vulkan is your only option here at that point.dawnbreez wrote:Switching to the Vulkan renderer fixed it?
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: [1.1.13] SWWM GZ: Cute robutt whomst love to explode dem
Oh god what even is that glitch.
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [1.1.13] SWWM GZ: Cute robutt whomst love to explode dem
It could be this I guess: viewtopic.php?f=50&t=73014
I'm sure someone said it happened with other model types too.
I'm sure someone said it happened with other model types too.
-
- Posts: 206
- Joined: Wed Jul 08, 2015 12:29 pm
Re: [1.1.13] SWWM GZ: Cute robutt whomst love to explode dem
That *would* explain it. I did just update my drivers and I'm running AMD.Enjay wrote:It could be this I guess: viewtopic.php?f=50&t=73014
I'm sure someone said it happened with other model types too.
See, this just makes me want to stay away from 3D models in gzdoom even more. At least I can still play the explosive robutt mod.
-
- Posts: 1287
- Joined: Fri Nov 07, 2008 3:29 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Maryland, USA, but probably also in someone's mod somewhere
Re: [1.1.13] SWWM GZ: Cute robutt whomst love to explode dem
I am running an RX 6700 XT with driver version 21.9.2 and I do not have this issue, in OpenGL or otherwise.
-
- Posts: 73
- Joined: Sun Apr 23, 2017 1:00 pm
Re: [1.1.16] SWWM GZ: Cute robutt whomst love to explode dem
Found a thing of which I am not sure if its a bug or a feature, nor how easy it is to fix.
From your earlier comments you mention how Demochan can't be harmed by certain damagetypes like toxins and such. However, from what I've tested this doesn't seem to apply to the lingering damage of a weapon which deals PoisonDamage (the specific damage tag). Now this on it's own is no issue, as you lose health as usual. Things however get interesting when you have a life-saving item like the Refresher or Grilled Cheese Sandwich, and the lingering damage is enough to kill you; the item then never seem to trigger upon death like it normally would with any other damage. Is this intentional?
From your earlier comments you mention how Demochan can't be harmed by certain damagetypes like toxins and such. However, from what I've tested this doesn't seem to apply to the lingering damage of a weapon which deals PoisonDamage (the specific damage tag). Now this on it's own is no issue, as you lose health as usual. Things however get interesting when you have a life-saving item like the Refresher or Grilled Cheese Sandwich, and the lingering damage is enough to kill you; the item then never seem to trigger upon death like it normally would with any other damage. Is this intentional?
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: [1.1.17] SWWM GZ: Cute robutt whomst love to explode dem
I'm pretty sure I've already patched out that issue by overriding CheckPoison().
The reason it doesn't trigger health items is because it's not actually damage, but a manual health decrease.
The reason it doesn't trigger health items is because it's not actually damage, but a manual health decrease.
-
- Posts: 13789
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [1.1.13] SWWM GZ: Cute robutt whomst love to explode dem
This isn't a 3D models in GZDoom problem.dawnbreez wrote: That *would* explain it. I did just update my drivers and I'm running AMD.
See, this just makes me want to stay away from 3D models in gzdoom even more. At least I can still play the explosive robutt mod.
This is a AMD is completely unable to touch OpenGL without completely breaking it problem.
Running in Vulkan works just fine though - and AFAIK, I don't think there are any cards affected by this glitch that can't do that.
-
- Posts: 73
- Joined: Sun Apr 23, 2017 1:00 pm
Re: [1.1.17] SWWM GZ: Cute robutt whomst love to explode dem
Ah, I was afraid of that. No worries, I can live with itMarisa Kirisame wrote:I'm pretty sure I've already patched out that issue by overriding CheckPoison().
The reason it doesn't trigger health items is because it's not actually damage, but a manual health decrease.
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: [1.1.20] SWWM GZ: Cute robutt whomst love to explode dem
Lemme do a lil' status update here...
You may have noticed that I've been pushing a whole lot of patch releases lately. Yeah, lots of bugs that had to be fixed, little mistakes and oversights to be addressed, as well as some tweaks and minor additions. I just uploaded 1.1.20 recently, which is a nice round number to be honest, and I do wonder how high this is going to get before 1.2 is actually finished.
Yeah, let's talk about 1.2. Progress is being made very slowly on that damn Demolitionist Menu refactor. I'm pretty much tearing down the whole thing as it was (everything squished into a single monolithic class) and dividing it into subclasses and whatnot, to make it not just cleaner and easier to maintain, but also more modular, potentially allowing for add-ons that implement new menu tabs (music player, anyone?). Another highlight of this version is the revamped achievement system. It is definitely far more robust now, harder for people to tamper with, and with a very strong minimization of cvars usage, as everything's put into just two of them now, rather than dozens upon dozens of variables cluttering your gzdoom.ini.
Oh, and there's also the surprise: ORIGINAL VOICE ACTING!
I was contacted by a friend a while back, and they offered to provide English voices for Demo-chan. This gives me the chance to write all-original lines for them that are far more in-character, rather than the cherry-picked Japanese lines from Fallout 4 I was using. Sure, they won't be as "anime" now, but I can assure you, the added charm is really worth it, as well as the fact there will be brand new voice lines for even more interactions than before.
Anyway, that's pretty much everything from me. As always, thank you all for your support and feedback throughout this journey of mine into building such a massive mod, and I hope y'all stick around for more good things to come. ♥
You may have noticed that I've been pushing a whole lot of patch releases lately. Yeah, lots of bugs that had to be fixed, little mistakes and oversights to be addressed, as well as some tweaks and minor additions. I just uploaded 1.1.20 recently, which is a nice round number to be honest, and I do wonder how high this is going to get before 1.2 is actually finished.
Yeah, let's talk about 1.2. Progress is being made very slowly on that damn Demolitionist Menu refactor. I'm pretty much tearing down the whole thing as it was (everything squished into a single monolithic class) and dividing it into subclasses and whatnot, to make it not just cleaner and easier to maintain, but also more modular, potentially allowing for add-ons that implement new menu tabs (music player, anyone?). Another highlight of this version is the revamped achievement system. It is definitely far more robust now, harder for people to tamper with, and with a very strong minimization of cvars usage, as everything's put into just two of them now, rather than dozens upon dozens of variables cluttering your gzdoom.ini.
Oh, and there's also the surprise: ORIGINAL VOICE ACTING!
I was contacted by a friend a while back, and they offered to provide English voices for Demo-chan. This gives me the chance to write all-original lines for them that are far more in-character, rather than the cherry-picked Japanese lines from Fallout 4 I was using. Sure, they won't be as "anime" now, but I can assure you, the added charm is really worth it, as well as the fact there will be brand new voice lines for even more interactions than before.
Anyway, that's pretty much everything from me. As always, thank you all for your support and feedback throughout this journey of mine into building such a massive mod, and I hope y'all stick around for more good things to come. ♥
-
- Posts: 272
- Joined: Sat Dec 12, 2020 10:59 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Void Linux
- Graphics Processor: Intel (Modern GZDoom)
- Location: Independence, KS, USA
Re: [1.1.20] SWWM GZ: Cute robutt whomst love to explode dem
I still have ideas for music specifically for this mod, but still haven't been able to work on any of it... Stuff keeps happening that completely ruins my mood and productivity.
Maybe I'll try harder if I ever fully recover from having my wisdom teeth removed..
Maybe I'll try harder if I ever fully recover from having my wisdom teeth removed..
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: [1.1.28] SWWM GZ: Cute robutt whomst love to explode dem
As of 1.1.28, a crime has been committed.
Do look forward to finding the secret in MAP07 now.
Edit: I also forgot, GZDoom 4.7.0 is required now.
Do look forward to finding the secret in MAP07 now.
Edit: I also forgot, GZDoom 4.7.0 is required now.
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: [1.1.30] SWWM GZ: Cute robutt whomst love to explode dem
And now, with 1.1.30, the mod makes full use of all features I submitted for 4.7.1, so... Remember to update your GZDoom, folks!
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [1.1.30] SWWM GZ: Cute robutt whomst love to explode dem
Does the help screen count as a map or something? After starting a game, I hit F1, scrolled through the pages and then exited back to the game - at which point I got an achievement for completing a map without taking damage.